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	<title>Video Game Blog, Video Game Reviews, Video Game News</title>
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		<title>Gamersyndrome Back Online</title>
		<link>http://gamersyndrome.com/2012/video-games/gamersyndrome-back-online/</link>
		<comments>http://gamersyndrome.com/2012/video-games/gamersyndrome-back-online/#comments</comments>
		<pubDate>Thu, 03 May 2012 04:18:28 +0000</pubDate>
		<dc:creator>joedigital</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamersyndrome.com/?p=19472</guid>
		<description><![CDATA[sorry for the outage,  fortunately gamersyndrome is back online and all the strategy articles you where looking for are available for viewing. Article from Gamersyndrome.com Related posts:CABAL Online and Perfect World Online Publisher Goes After Private Servers


<b>Related posts:</b><ol><li><a href='http://gamersyndrome.com/2009/video-games/cabal-online-perfect-world-private-servers/' rel='bookmark' title='Permanent Link: CABAL Online and Perfect World Online Publisher Goes After Private Servers'>CABAL Online and Perfect World Online Publisher Goes After Private Servers</a></li></ol>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>next-Gen consoles mean higher costs for developers</title>
		<link>http://gamersyndrome.com/2012/video-games/next-gen-consoles-mean-higher-costs-for-developers/</link>
		<comments>http://gamersyndrome.com/2012/video-games/next-gen-consoles-mean-higher-costs-for-developers/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 17:15:26 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19465</guid>
		<description><![CDATA[Developers see costs double for Durango sequels to Xbox 360 titles Developers with access to the Durango (the code name for Microsoft&#8217;s next console) are seeing costs rise sharply, primarily due to higher polygon counts and better textures required. &#8220;I&#8217;m having to double my budget for models,&#8221; said one developer working on a sequel to [...]


<b>Related posts:</b><ol><li><a href='http://gamersyndrome.com/2010/iphone/iphone-news/iphone-piracy-costs-developers-450-million/' rel='bookmark' title='Permanent Link: iphone Piracy Costs Developers $450 Million'>iphone Piracy Costs Developers $450 Million</a></li><li><a href='http://gamersyndrome.com/2009/news/games-industry-achieves-higher-sales-than-film-through-2009/' rel='bookmark' title='Permanent Link: Games Industry Achieves Higher Sales Than Film Through 2009'>Games Industry Achieves Higher Sales Than Film Through 2009</a></li><li><a href='http://gamersyndrome.com/2009/video-games/zelda-spirit-tracks-new-info/' rel='bookmark' title='Permanent Link: Zelda: Spirit Tracks to Offer a Higher Level of Challenge'>Zelda: Spirit Tracks to Offer a Higher Level of Challenge</a></li></ol>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Bungie co-founder&#8217;s Thoughts on Halo 4</title>
		<link>http://gamersyndrome.com/2012/video-games/bungie-co-founders-thoughts-halo-4/</link>
		<comments>http://gamersyndrome.com/2012/video-games/bungie-co-founders-thoughts-halo-4/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 02:45:51 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamersyndrome.com/?p=19461</guid>
		<description><![CDATA[Alex Seropian recently left Disney Interactive to form his own mobile studio, Industrial Toys, but prior to that Seropian was a co-founder at Bungie. Now that Bungie has handed the hit Halo franchise over to Microsoft, some are wondering if the Redmond giant can do the series justice. Seropian recently told GameSpot that he believes [...]


<b>Related posts:</b><ol><li><a href='http://gamersyndrome.com/2009/video-games/disneysnextbuy/' rel='bookmark' title='Permanent Link: Disney welcomes Bungie founder into its family'>Disney welcomes Bungie founder into its family</a></li><li><a href='http://gamersyndrome.com/2010/xbox-360/bungie-celebrates-bungie-day-by-treating-all-halo-3-players/' rel='bookmark' title='Permanent Link: Bungie Celebrates &#8220;Bungie Day&#8221; By Treating All Halo 3 Players'>Bungie Celebrates &#8220;Bungie Day&#8221; By Treating All Halo 3 Players</a></li><li><a href='http://gamersyndrome.com/2009/news/bungie-are-moving-from-halo/' rel='bookmark' title='Permanent Link: Bungie Are Moving On From Halo'>Bungie Are Moving On From Halo</a></li></ol>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Blizzard axing 600 employees worldwide</title>
		<link>http://gamersyndrome.com/2012/video-games/blizzard-axing-600-employees-worldwide/</link>
		<comments>http://gamersyndrome.com/2012/video-games/blizzard-axing-600-employees-worldwide/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 02:37:46 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19458</guid>
		<description><![CDATA[Activision&#8217;s Blizzard is to axe 600 jobs following an internal review. Around 90 per cent of these reductions will be unrelated to internal development, and the World of Warcraft development team is not affected. &#8220;Constant evaluation of teams and processes is necessary for the long-term health of any business,&#8221; said CEO of Blizzard Mike Morhaime. [...]


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		<slash:comments>3</slash:comments>
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		<item>
		<title>Epics Fortnite</title>
		<link>http://gamersyndrome.com/2011/xbox-360/19448/</link>
		<comments>http://gamersyndrome.com/2011/xbox-360/19448/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:53:43 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19448</guid>
		<description><![CDATA[Epic debute of Fortnight When Fortnite was announced at the VGA, there wasn&#8217;t a lot of information available. Epic has now revealed the first details, including that the game will focus on freeform construction. According to the Twitter account of Epic lead designer Lee Perry, the game will focus on freeform construction, much like Minecraft. [...]


<b>No related posts.</b>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Playstation Vita sells 321,407 in two days</title>
		<link>http://gamersyndrome.com/2011/video-games/playstation-vita-sells-321407-in-two-days/</link>
		<comments>http://gamersyndrome.com/2011/video-games/playstation-vita-sells-321407-in-two-days/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:39:21 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19439</guid>
		<description><![CDATA[The PlayStation Vita sold 321,407 units in its first two days on sale in Japan, according to research firm Enterbrain. The data, reported by Andriasang, covers December 17 and 18 and puts the Vita behind the Nintendo 3DS, which sold 371,326 in its first two days. The number of Vita units sold is almost half [...]


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		<slash:comments>4</slash:comments>
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		<title>Is 2011 going to be seen as a turning point</title>
		<link>http://gamersyndrome.com/2011/video-games/2011-going-be-seen-as-turning-point/</link>
		<comments>http://gamersyndrome.com/2011/video-games/2011-going-be-seen-as-turning-point/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 05:00:43 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19429</guid>
		<description><![CDATA[With less than a fortnight to go before the games industry shuts down for Christmas and the New Year, the biggest questions of 2011 are yet to be resolved. We know that our business is in transition &#8211; it would take a truly remarkable act of head-burying in an astonishingly deep sandpit to avoid that [...]


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		<slash:comments>6</slash:comments>
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		<title>Bethesda ships 10 million units of Skyrim</title>
		<link>http://gamersyndrome.com/2011/video-games/bethesda-ships-10-million-units-of-skyrim/</link>
		<comments>http://gamersyndrome.com/2011/video-games/bethesda-ships-10-million-units-of-skyrim/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 03:54:19 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19426</guid>
		<description><![CDATA[Bethesda Softworks has shipped 10 million units of its hit RPG The Elder Scrolls V: Skyrim across all formats. Bethesda parent company ZeniMax Media Inc. estimates that the game has generated around $650 million since it launched less than six weeks ago. The PC version has also sold strongly, outperforming other games by a factor [...]


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		<slash:comments>5</slash:comments>
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		<title>Sales up 10% since US price cut on 3DS</title>
		<link>http://gamersyndrome.com/2011/video-games/sales-up-10-since-us-price-cut-3ds/</link>
		<comments>http://gamersyndrome.com/2011/video-games/sales-up-10-since-us-price-cut-3ds/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 06:31:22 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19400</guid>
		<description><![CDATA[Nintendo has announced new milestones for sales of the DS range in the US, reaching 50 million units for the range as a whole and nearly half a million 3DS sales since the price cut in August. Citing the latest figures from NPD, Nintendo revealed a ten per cent spike in sales of the 3DS [...]


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		<slash:comments>12</slash:comments>
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		<title>Big releases can&#8217;t help US slaes decline</title>
		<link>http://gamersyndrome.com/2011/video-games/big-releases-cant-help-us-slaes-decline/</link>
		<comments>http://gamersyndrome.com/2011/video-games/big-releases-cant-help-us-slaes-decline/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 06:23:47 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://gamersyndrome.com/?p=19398</guid>
		<description><![CDATA[The US market for physical video game product was down 6 per cent in September to $1.16 billion, despite a number of high-profile game releases ahead of the Christmas sales period. Sales of new software, including console and PC, were down 1 per cent to $653.2 million, off the back of the performance of titles [...]


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		<slash:comments>1</slash:comments>
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		<title>EA shuts down Bright Light Studios</title>
		<link>http://gamersyndrome.com/2011/video-games/ea-shuts-down-bright-light-studios/</link>
		<comments>http://gamersyndrome.com/2011/video-games/ea-shuts-down-bright-light-studios/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 06:20:29 +0000</pubDate>
		<dc:creator>Mark Boyce</dc:creator>
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		<guid isPermaLink="false">http://gamersyndrome.com/?p=19396</guid>
		<description><![CDATA[EA has proposed the closure of Guildford studio Bright Light, makers of the recent Harry Potter games, telling GamesIndustry.biz that staff have entered a &#8220;formal consultation process&#8221;. The studio had worked most recently on the Harry Potter movie tie-ins, but a number of other games are believed to have been underway at the outfit. &#8220;After [...]


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		<title>Skyward Sword Shoots for a November 20th Release Date</title>
		<link>http://gamersyndrome.com/2011/wii/skyward-sword-shoots-for-november-20th-release-date/</link>
		<comments>http://gamersyndrome.com/2011/wii/skyward-sword-shoots-for-november-20th-release-date/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 18:34:37 +0000</pubDate>
		<dc:creator>Luis Illingworth</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Games]]></category>
		<category><![CDATA[Wii News]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[North America]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

		<guid isPermaLink="false">http://gamersyndrome.com/?p=19382</guid>
		<description><![CDATA[The Wii's most anticipated game of the year will be here just in time for Thanksgiving!


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		<slash:comments>6</slash:comments>
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