Metal Gear Solid V is already considered a surprising game, despite still being far from release. Hideo Kojima and Konami chose an incredibly interesting way to reveal the game’s development, originally making gamers think that The Phantom Pain was a new franchise developed by a new European Studio.
In a lot of ways MGS V will be different from the other entries of the series. The gameplay experience will be more open than ever, including more realistic elements and a weather system that will influence the way gamers approach the stealth sequences.
The way the camera is used will also be different than before, Hideo Kojima explained this morning on Twitter. Gameplay sequences and cutscenes will be connected by a single camera shot, the same one that will be used from beginning to end. The opening sequence of Metal Gear Solid: Ground Zeroes is a good example of this technique, which will increase realism and immersion.
Metal Gear Solid: Ground Zeroes will be released this Spring on PS3, PS4, Xbox 360 and Xbox One. Gamers owning both Sony and Microsoft consoles may want to buy multiple versions of the game, as some exclusive bonuses will be included. Sony consoles will be getting a Deja Vu mission starring Solid Snake while Microsoft consoles will be getting an exclusive Raiden mission.
Article from Gamersyndrome.com