Cell: emergence Version 1.1 Out Now on XBLM

Cell: emergence, the indie game from the key writer of the original Deus Ex, has had its version 1.1 released on Xbox Live Marketplace and is already available on PC via Desura. Both versions are currently on sale for $1, so you might want to hurry up in acquiring it.

Cell: emergence Updated, On Sale for $.99, and Submitted to Steam GreenlightToday “Cell: emergence” Version 1.1 was released on Xbox Live Indie Games. Available on PC as well, Version 1.1 serves new and casual players by adding visual tutorial screens that demystify the “massively reactive” game mechanics.

The new tutorial screens present the terminology needed to understand the biological simulation, and they explain the HUD, which implicitly defines the goals of a mission.

The “dynamic voxel” gameworld places high demands on players’ ability to perceive and interpret. In this new version of the game, players still face challenging levels and surprising organic reactions within the 1,000,000-cell gameworld, but they now can focus on finding a cure for the heroine’s disease rather than deciphering the entire field of nanomedicine.

For the next week (Jan. 29 to Feb. 4), the 1.1 version will be on sale for $.99 at Desura (http://www.desura.com/games/cell-emergence). The Xbox version will cost 80 MS points during this period.

A revised free demo includes visual tutorials as well as three complete levels (two more than the original demo):


The game has also been submitted to Steam Greenlight, where the developer has made an appeal to the community to download the game for a dollar and post an informed vote.




Cell: emergence is an action surgery game available on Xbox LIVE Indie Games, GamersGate, GameStop PC Downloads, and Desura.

Free Demo: http://www.indiedb.com/games/cell-emergence/downloads/cell-hd-demo-v-11

In the game players fight a nanoscale war against disease inside the body of a sick child. The fast, deep simulation of tissues, antibodies, germs, nanomachinery, and other elements is achieved with a “dynamic voxel” gameworld, within which every visual detail has meaning, reacts to the player, and interacts with its neighbors.

Article from Gamersyndrome.com

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