In a recent interview with GamingBolt, Trine 2 developer FrozenByte was asked about the development of the Wii U version of their game and how much untapped potential the system has compared to the Xbox 360 and PlayStation 3. When asked about how much of an effect the Wii U’s lower CPU clock speed had on the process of porting the game, their response was ““None whatsoever. The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles.”
“So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system,” they continued.
FrozenByte also said that the Wii U does have a lot of untapped potential, but that, like most recent Nintendo home consoles, the great big technological push was gonna come from Nintendo themselves. “Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”
Article from Gamersyndrome.com