One of the biggest pieces of news to come out of E3 was most certainly the announcement of a new Super Smash Brothers game.
Being co-developed for both the Wii U and 3DS, the new entries into Nintendo’s seminal fighting game series is one of the most anticipated titles for either system. Going all the way back to the N64, the Smash series has never failed to be a top system seller, and is routinely played by fans of all walks of life in the Nintendo camp.
All of this should make the mention of a new interview with series creator Masahiro Sakurai an obvious excitement, as he discusses the upcoming fighter in greater lengths. We get glimpses into some new info and tid-bits we were not privy to during E3, and also provides more insight into his style of game creation.
During the interview, Sakurai mentioned a number of elements that enticed, like the want of post-game release patches for balancing issues, both the 3DS and Wii U versions having different stages than one another, and the want of worthwhile DLC, as seen in the quality of something like Fallout 3.
While the original interview can be found here, it is only available in French. However, resourceful NeoGaf user “IntelliHeath” has gone through the trouble of a rough translation, which can be found here.
I’m a huge fan of Smash Bros, so this new info is enticing. I’m always happy to hear good game creators enjoy other great games (Sakurai referencing Fallout 3), and his genuine want of a “complete” experience, leaves me reassured the next Smash Brothers will keep us busy for years to come, DLC or not.
(Credits to Neogaf)
Article from Gamersyndrome.com
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