Review: Metal Gear Rising: Revengeance

Genre: Action, Hack and slash
Platform: Playstation 3, Xbox 360
ESRB: M for Mature
Developer: Platinum Games
Publisher: Konami
Released: February 19th 2013

While not a seasoned veteran of the Metal Gear Solid series, having only played Metal Gear Solid 4, I’ve always enjoyed the flavor of the Metal Gear universe, which drew me to this game more than others with similar dramatic combo centric combat loosely draped over a back drop of gods and demons and twisted interpretations of religious mythology, this is political intrigue (though not sit down and talk about it real world politics), technology, futuristic cybernetics for a splash of fantasy. The plot did not disappoint as it explored the economical and moral ramifications of a war time economy and wanting to perpetuate it for personal benefit, as well as the implications of killing all these people, and the value of human life in general.

Getting into the gameplay, it quickly becomes apparent that this game is nothing if not two things, simple (which is not to say easy) and fast, with combat focusing on a flurry of almost exclusively sword strikes, and with Raiden not only able to run but also ninja run (a faster form of running) infinitely with no penalty. For once I didn’t find myself thinking I’d be more effective in combat if I could run just a little faster, but rather the opposite, as my camera work could barely keep up with my feet and in some boss battles where I’d be pinging away at them by quickly hacking and slashing as I slid past them my biggest blind spot was trying to turn around fast enough to track their movement.

Being able to zip around and throw myself at enemies at ludicrous speeds was extremely satisfying, and necessary as each major enemy comes equipped with a laundry list of attacks and skills to put your health to 0% and very solid AI concerning when to use them, though thankfully not to a fault, as bosses spamming certain moves like red phosphorous would have elicited a permanent rage quit from me.

Having such a generous move set assigned to enemies also meant that even if I’d developed a rhythm for laying the beat down on a certain enemy, there is still no perfect strategy, and developing a healthy level of skill with the controls is important if you are going to beat this game. Its difficulty is at a point where it’s not enough to “solve” each boss like a puzzle, you really need to be good at the combat to execute your solution. In my experience most of this happened in battling the same enemy that had put a stop to my onslaught over and over until I improved enough to continue, because the grunt level enemies might as well be made of paper.

This repetition wasn’t a major issue though, as the majority of enemies are visually interesting and the battles are fun so I didn’t mind getting knocked down by the same ones again and again. That isn’t to say this game wasn’t frustrating, I can’t emphasize enough how challenging it is, especially compared to the challenge level of other triple A titles of late, and it doesn’t give you the option of winning cheap victories by taking advantage of environmental oversights. You’re either good enough at the combat to progress or you’re not. If you get frustrated by games enough to break things you probably shouldn’t play this one, or perhaps try it on an easier setting. Like easy. Really though, this game is antastic and you should try it, but maybe try it on easy.


  • Combat that satisfies the need for speed
  • Considered story with good pacing and dialogue
  • Defined and memorable characters both with and against you


  • Very challenging for the unprepared (considered playing on easy just so the repetition of boss battles would not taint the story)

[xrr rating=9/10]

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