Journey might have been a huge commercial and critical success, becoming the best selling PSN game and receiving widespread acclaim, but according to its creator, Jenova Chen, its development was not nearly as successful. In an interview with Polygon, he revealed details about the financial issues that the developer faced when making it.
“I wouldn’t say that the development of Journey was a successful example of game development,” he said. “We bankrupted the company. We did get the money, we got to finish the extra year, but a lot of people in our studio were not paid in the last half of the year, and we actually paid our savings to extend the game for another couple months,” Chen continued. “So by the end, when we shipped Journey, we also went bankrupt as thatgamecompany.”
“I think to have a financial success, that is going to change everyone, it has to be much bigger than a game on the PlayStation platform.”
He also discussed his unique approach to game development with games like Journey. “I have a very high standard,” he said. “Language doesn’t help. English isn’t my first language and a lot of times I can’t tell exactly what I want for someone to do, so I need to write it myself. Camera controls, level designs, lighting effects, I need to touch it myself. I’m a control freak.”
Article from Gamersyndrome.com