After a very lengthy development cycle, Final Fantasy XIV: A Realm Reborn has finally been released. As FF fans already know, the original release of the game wasn’t what people were expecting, releasing to the public with many bugs and incomplete features that would have required an excessive amount of work to fix. Square Enix reps stated that the game tarnished the Final Fantasy brand, requiring a complete reworking of the game’s mechanics in moving forward, to try and help fans forget about the original FF XIV launch.
Fast forward to present day, with the game seeing a relaunch, and A Realm Reborn has been a smashing success. So much so in fact, Square Enix had to stop the sale of digital copies of the game to try and improve the servers, which were unable to handle the huge number of log-ins closer to the game’s launch.
If you are just now starting to get into the world of Final Fantasy XIV: A Realm Reborn, you may be interested in our guides for the game. We will be taking an in-depth look at all the races found in the game, as well as analyzing the playable classes and offering some tips that may make your life in Eorzea a bit easier.
In the previous guides, we have taken a look at the five races living in Eorzea. When creating a character, you can choose whatever race and clan you desire. While this choice won’t be limiting your development overall, every race has their pro’s and con’s.
In Final Fantasy XIV: A Realm Reborn there are four different Disciplines, with each one covering specific aspects of combats or crafting.
Disciples of War are specialized in dealing physical damage; Disciples of Magic are specialized in magic; Disciples of the Hand deal with crafting and Disciples of the Land deal with harvesting and materials collecting.
In The Class Guides we will be taking an in-depth look at all the available classes. Mastering your main class will allow you to choose a Job which will make your development even more specific in certain fields. In A Realm Reborn you can never stop improving and, with our guidance, you’ll become one of Eorzea’s top warri
The Arcanist class is mostly geared towards support, with many debuffing abilities that can deal damage over time. The Arcanist can also summon the
Emerald Carbuncle that can cast magic at level 5 and the Topaz Carbuncle at level 15 which acts as a tank. It’s an advanced class than can behave differently according to the situation but it also requires quite some time to grow.
1 – Ruin
2 – Bio – Physick – Sic – Summon – Steady – Stay – Guard – Obey – Away
4 – Backdraft
6 – Aeteherflow
8 – Energy Drain
10 – Miasma
12 – Virus
15 – Summon II – Gouge – Shining Topaz
18 – Sustain
22 – Resurrection
26 – Bio II
30 – Bane
34 – Eye for an Eye
38 – Ruin II
42 – Rouse
46 – Miasma II
50 – Shadow Flare
Allows the stacking of one Aetherflow.
14 Enhanced Intelligence (Arcanist)
Increases intelligence by 2.
16 Enhanced Intelligence II (Arcanist)
Increases intelligence by 4.
20 Maim and Mend (Arcanist)
Increases base action damage and HP restoration by 10%.
20 Aetherdam II
Allows the stacking of up to two Aetherflows.
24 Enhanced Pet Actions
20% chance of increasing spell speed by 20% when pet deals critical damage.
Adds 15% intelligence and mind enfeeblement to virus.
32 Enhanced Intelligence III (Arcanist)
Increases intelligence by 6.
36 Energy Siphon
Doubles the amount of MP restored by Energy Drain.
40 Aetherdam III
Allows the stacking of up to three Aetherflows.
40 Maim and Mend II (Arcanist)
Increases base action damage and HP restoration by 30%
44 Enhanced Eye for an Eye
Shortens Eye for an Eye recast time to 120 seconds.
48 Enhanced Rouse
Shortens Rouse recast time to 60 seconds.
Article from Gamersyndrome.com