Final Fantasy XIV: A Realm Reborn has finally been released, after being in development for some time. As Final Fantasy fans already know, the original release of the game wasn’t what people were expecting, released with many bugs and incomplete features that would have required extra work. Some of the Square Enix higher-up have stated that the game tarnished the Final Fantasy brand, requiring a complete reworking of the game’s mechanics to make gamers forget about the original Final Fantasy XIV release.
As of now the game has been a smashing success, forcing Square Enix to stop selling the digital copy of the game to try and improve the game’s servers which have been unable to handle the huge number of log-ins in the first couple of days.
If you are just now starting to get into the world of Final Fantasy XIV: A Realm Reborn, you may be interested in our guides for the game, where we will be taking an in-depth look at all the races found in the game as well as analyzing the playable classes and even cover some tips that may make your life in Eorzea a bit easier.
Let’s begin with the races: there are five of them, with each one being better in some fields than in others. Knowing the races and all they’re capable of will surely help you in creating a powerful and effective character.
The five races are:
While the Hyur are found pretty much everywhere in Eorzea, the Miq’ote can be seen hardly. There aren’t too many of them and they prefer to have interactions with the other races only when it becomes a necessity.
Their appearance is hard not to notice, with large, projecting ears and feline tails. Instincts also make many of them lead solitary lifestyles, away from other races, with males being even more solitary.
The Miq’ote are divided into two clans: the Seekers of the Sun are swift and agile and quite strong, but not too bright. The Keepers Of The Moon are the exact contrary: they lack the strenght of the Seekers Of The Sun but are way smarter.
Seekers of the Sunstarting attributes: Strength: 21, Dexterity: 22, Vitality: 20, Intelligence: 18, Mind: 19, Piety: 20
Keepers of the Moon starting attributes: Strength: 18, Dexterity: 21, Vitality: 17, Intelligence: 19, Mind: 23, Piety: 22.
Article from Gamersyndrome.com