Far Cry 3 Getting New Difficulty, Gameplay Changes

Far Cry 3 Getting New Difficulty, Gameplay Changes

Ubisoft has been listening to fan feedback on Far Cry 3 and is ready to introduce a series of changes to the game. The most notable ones are the ability to reset outposts, meaning you can capture them over and over, and a new difficulty called Master. It’s not just singleplayer changes though.  Multiplayer is also getting tweaked, mostly the user generated content system. Ubisoft promises a more intuitive interface and the ability to beta test maps for editors.

Single Player: Ability to Reset Outposts

A big part of Far Cry 3’s single player experience is taking over the outposts manned by Vaas’s pirates and Hoyt’s privateers. These outposts, when taken, offer a safe place to resupply as well as a base of operations when exploring new parts of the Rook Islands.

Taking over an outpost as a player also presents a fun challenge; everything from how to approach the outpost to what weapons and tactics to use. Hence, a lot of community members have requested to be able to ‘reset’ the outposts, so that they can be taken-over again.

Here is how it works:

• After conquering all the outposts and completing the game, the player can reset the outposts by selecting “Reset Outposts” in the gameplay options menu.
• Doing this will reset and make all Outposts hostile again. All incomplete side missions and quests will become hidden. In order to finish the incomplete side missions, you will have to retake the outposts again.

Single Player: MASTER – A New Difficulty Setting

For those that have already completed the game on Adventurer, Survivor or Warrior settings and are looking for the next bill challenge, the all-new MASTER difficulty setting will be added in an upcoming patch of the game. Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers. Your skills as a master of the Rook Islands will be tested.

Multiplayer: Feedback on User-Created Maps

The feedback system (while already having some information that is useful for other players looking for maps) has been expanded upon to give more information to the map makers. A new, more intuitive feedback interface and the addition of “feedback tags” have been added.

Multiplayer: New Beta Map Testing and Spectating for Map Makers

The Problem:
With the current system, when a map maker has finished their map, they upload and publish it, essentially just sending it out “into the wild”. They are hoping that it will get sufficient plays in order to get some valuable feedback. With a ballooning amount of user-made maps, this becomes harder and harder. The map maker can also have hard time finding enough players to play the map with, so they can judge for themselves where the map can be improved.

The Solution:
1. Someone makes a map in the editor and uploads or publishes it.
2. They start their map with a special option called “Start Beta Test”.
3. Other players who wish to help out with testing new maps, can join the new Beta Test Playlist or go into the Map Archive where all current maps in Beta Test will be displayed.
4. While in Beta test mode, the map creator can use the new spectating feature to monitor how their map is played.
5. After the round is finished, the players give feedback that the mapmaker can then use to improve the map.

Multiplayer: Find Other Maps by the Same Author

Suppose you play a map you really like, and you want to find more maps by that same author. You’d favorite the map, go to the Map Archive and (after the patch has been implemented) search for more maps from the same author. It shines the spotlight on a good authors’ other maps, and also gives the author an incitement to improve all the maps he/she has uploaded and published.

Multiplayer: Removing Idle Kick Time in Custom Matches

Far Cry 3 removes idle players from a match after a few minutes, to ensure the quality of online play. This works well in the standard playlists to weed out inactive players. But players of custom matches have told us that they typically like a much longer wait time before that happens, or want it removed completely. So in keeping with your requests: from now on, “idle kick” is disabled in private and custom matches (MP and Co-Op).

Multiplayer: “Skip Map” Voting System

The community has told us that the voting system for skipping a map in the user map playlists lacks a certain degree of visibility and provides too short a window for people to cast their vote. We have now made it more visible and also extended the time people have to cast their vote.

 


Article from Gamersyndrome.com

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