The brand new crowd funded console, the Ouya, has been out for several days now. While initial reports focused more on people not receiving their on time, the news qas quickly followd by faint sounds of success else where. <hyperlink to both articles >
After the fact, gaming outlets left and right have been voicing their opinions on their new little bundle of joy. Others are not so glowing in their reviews, seeing the piece of hardware as premature, and was not entirely ready for delivery. On all sides, people are chiming in left and right, and putting in their two cents, for the $99 game console.
I’ve read quite a few of the reviews so far, and I’m interested in just the mass schism that exists through out the community. This in and of itself is a very telling part of the Ouya’s personality, as most other consoles are communally accepted or rejected from moment one.
Some of the more interesting points of view are as follows:
Over on D-Toid, Jim Sterling wrote a modest article on the Ouya, approaching the system with cautious optimism. Him declares that the console, while charming, does indeed bare a list of flaws from casual usage. He mentions the controller is still shabby, the interface is a bit chaotic, and the more graphically demanding games end up lagging quite a bit.
Despite all of this, he has some wise words to impart about the Ouya:
” It’s true, I struggle to find almost anything truly good to say about the thing…but I can at least say it works, and for a crowd funded open platform designed with home developers in mind, working is something of an achievement. ”
Editorial Producer Destin over at IGN feels similarly, stating the console has a few hiccups, but overall is shaping up nicely.
Others still, are reminding us of the massive flaws of the Ouya’s premise, as The Verge points out:
” Ouya isn’t a viable gaming platform, or a good console, or even a nice TV interface. I don’t know what it is, but until Ouya figures it out, it’s not worth $99.”
No side is entirely wrong here, and that’s what I’m kind of enjoying about this console. Having thrown some money the way of the Kickstarter, and having picked up an Ouya at launch, my interests needless to say were peaked. While I still haven’t written a proper summation of my thoughts, it isn’t due to a lack of engagement. Far from it, in fact, as the console challenges me to understand it’s rather obtuse nature. A nature of which has at least started a dialogue, and carved out the niche the Ouya always sought to create.
I never expected the system out of the box, to compete with any of the big three (Sony, Microsoft, Nintendo), nor should have anyone else. That isn’t to say those who have pointed out the Ouya’s rough around the edges aren’t in the wrong: no one wants tech that creates more frustrations than enjoyments.
Yet, the console has always represented that Indie alternative, the modders and developers console, an alternative to an Xbox or a PlayStation. The Ouya is certainly all of this, and not the kind of system for those who want the latest and greatest in triple A blockbusters. In a way, the Ouya is not a system for the passive or impatient gamer. This is enjoyment that will take time and effort to obtain, whether it be through working with the community, or learning to understand how it effects the system.
Some of the reviewers may have had access to Android devices before hand, so the content on hand and accessibility to the software makes sense. Not personally ever having the chance, however, the amount of free content thrills me, and the new games I’m discovering have me completely excited about which title to finally buy. All of this, after hours and hours of free be game goodness.
There seem to be two very distinct camps to the Ouya critiques, people who are disappointed by the technology, and others who admire the potential. At what point in the Ouya’s life cycle both of these personalities will meet in congruence remains to be seen.
Article from Gamersyndrome.com