The next gen is right around the corner, and gamers are going nuts discussing and debating the most exciting aspects of the PS4 and Xbox One.
One of the on going sagas of the next gen discussion, involves the never ending comparison of launch titles, and how they differ in quality on each console. While many developers have come out and said that both piece of hardware are “almost identical” in one way or another, the specs sheet for both systems tell a different story. Many have noted the PS4 seems to have an edge over the Xbox One in terms of raw power. Never the less, many fans rage and speculate, about which system will ultimately take top honors come mid November.
The most talked about comparison in terms of a single game, is Call of Duty: Ghosts. With CoD still representing a major player in the video game industry, many gamers are fervently arguing about which launch version will be the best. The most recent intrigue in this endless Vs debate, hit a new plateau, when Albert Penello (Microsoft’s Director Of Product Planning) dropped a ridiculous info bomb on Neogaf earlier today. The info was in regards to whether the Xbox One version, was indeed running at a native 1080p resolution, something the PS4 version has already been confirmed as successfully doing.
Albert’s remarks on the difference in quality between the PS4 and Xbox One version of Ghosts are as follows:
Here’s a fact that will blow your mind.
The guy that runs 3rd party relations for Xbox is one of my best friends. And we have to play this information game all the time. He has the utmost respect for the confidentiality of partner details. So I did call him and ask him, and he told me very directly “You don’t need to know”
End of conversation. End of speculation.
Nobody at MS will comment on this. Most people don’t know. This is Activision’s product, and it’s completely up to them on how/when they want to show this product, why they choose to roll-out their game in a certain way, and what platforms they choose to show on.
There is no point in lying about anything. If I did know, I would have just said “I can’t say”. You all would have gotten the same answer.
An odd reveal to be sure, and one that easily is a cause for concern. Why technical information about a major launch title is being kept in the dark is at the very least shady, and most certainly a shocking revelation to Microsoft’s own PR. I do understand, that if the Xbox One version of Ghosts has downgraded visuals from the PS4, it will look like a weakness right at launch. However, obscuring the information will do more harm to their credential than it will save them face, as the details will no doubt come out very shortly after launch.
In any business, not just video games, consumer loyalty is a hard thing to come by. Microsoft has had to fight an uphill battle, after climbing out of a hole they dug themselves, with the initially poor reveal of the Xbox One. Now, as we near closer and closer to launch, there still seems to be unnecessary irritation and information involved with aspects of the Xbox One, which ultimately will not benefit Microsoft in the slightest in trying to conceal.
Call of Duty: Ghosts is set to launch on both the PS4 and Xbox One on the 15th and 22nd, respectively, and on current platforms the 5th of November. The game is sure to retain the tried and true gameplay of the rest of the series, but it remains to be seen which version will be the best.
Article from Gamersyndrome.com