Path of Exile Entering Open Beta on January 23

Path of Exile Entering Open Beta on January 23

The free to play dungeon crawler Path of Exile is entering open beta on January 23. Which means a final character wipe for those who were previously playing the game. Those still interested in playing the game’s closed beta can do so by paying anywhere from $10 to $1000 here.

Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We’re a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we’d want to play ourselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be “pay to win”. Path of Exile is currently in Closed Beta and will enter Open Beta on January 23, 2013. If you’d like to gain access to the Closed Beta, please purchase a supporter pack here.

Players can pick from six playable character classes, which each focus on either one or two core attributes: Strength, Dexterity and Intelligence.

Action RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items – gems that grant abilities when socketed into equipment. A wide range of support gems allow the behaviour of skills to be modified. You can augment your Fireball to chain from enemy to enemy or split into multiple flaming projectiles. Up to five support gems can affect a skill at any time. Because gems level up independently and some are hard to find, they can be very valuable in trade.

Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it.

We’re sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we’ve tried hard to do it justice.

In Path of Exile, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monstersthat dwell in them and the treasure they guard.

Path of Exile is completely designed around items. Any game system that can be itemised with random properties has been. Our flasks are persistent items that have mods. Our end-game areas can be found as Map items that have mods altering their challenges and rewards. We’ve gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.


Article from Gamersyndrome.com

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