The Elder Scrolls V: Skyrim Character Building Guide: Enchanting

With so many customization option given by the game, creating your character is not going to be too hard. We have taken a good look at each of the races available and understood that each one of them comes with its own strengths and weaknesses: some are better suited at being warriors while others are better at magic or stealth.

In creating your character and getting him or her ready for battle and adventure you’ll probably need some good understanding on how skills work. Skills determine your proficiency at everything that can be done in the world of Skyrim. Unlike previous The Elder Scrolls game, skills aren’t determined by the character class: the specialization of skills comes with the Perks system.

All Skills improve depending on the action you do: improving some of them can be somewhat tedious. There are other ways to improve skills without having to repeat some actions over and over: you can improve them by getting your hand on a Skill Book or find some Trainers who will help you improve specific skills.

Trainers can only train you five times per level: to get them to train you again you will have to raise you level. This limit doesn’t apply to a single trainer but to all: if you have already trained three times with a single trainer, you can only train two more times with another trainer. To start training again you will have to level up.

Some followers will also be able to train you: this actually comes with an advantage since you can get your money back by going through their inventory.

There’s also another trick to earn some good XP if you have the horse Shadowmere: this horse cannot be damaged by magic, direct and ranged attacks. Keep attacking him to earn some easy XP.


Enchanting magic will allow you to improve existing devices and weapons with magical properties. Other than simply improving your gear, a good Enchantment ability will allow you to quickly obtain a lot of money by selling the gear you have enchanted.


  • Enchanter

New enchantments are 20% stronger.

  • Fire Enchanter
  • LV 30

Fire enchantments on weapons and armor are 25% stronger.

  • Frost Enchanter
  • LV 40

Frost enchantments on weapons and armor are 25% stronger.

  • Storm Enchanter
  • LV 50

Shock enchantments on weapons and armor are 25% stronger.

  • Extra Effect
  • LV 100

Can put two enchantments on the same item.

  • Insightful Enchanter
  • LV 50

Skill enchantments on armor are 25% stronger.

  • Corpus Enchanter
  • LV 70

Health, magicka and stamina enchantments on armor are 25% stronger.

  • Soul Squeezer
  • LV 20

Soul gems provide extra magicka for recharging.

  • Soul Siphon
  • LV 40

Death blows to creatures, but not people, trap 5% of the victim’s soul, recharging the weapon.

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