The Cave Guide (The Adventurer)

The Cave Guide (The Adventurer)

Climb out of the pool and go left.  The door will open for you automatically.  Use the Adventurer’s special move to hop over the bed of spikes and stand on the pressure plate.  The pressure plate will lower the spikes, allowing your other two characters a chance to cross.

Continue up and over the top of the pyramid, then down the other side, descend some alternating ledges, and follow the sign that says, “Cave Tour” left.  Have the Adventurer use her special move and stand on the pressure plate.  Her companion will find her and tell her he’s found the sarcophagus.

After the companion has said his piece, bring the other two characters over to join the Adventurer.  Continue up the slope to the right and drop down the second ladder you find.  Drop down another ladder to your immediate left and head right.

Here, you will find an ankh.  Take the ankh and return back up the two ladders you just came down.  At the top of the second one, hop off to the right and ascend a third ladder.  Hop over the bed of spikes and place the ankh in the ankh recess.  Once the door is open, enter the room and stand on the pressure plate in front of the rabbit symbol.

Standing on this pressure plate will open a trap door.  Take the other two characters now, and drop them down the second ladder.  Instead of going down again, to where the Adventurer found the ankh, take a right and drop down the alternating ledges.  Here, you will find the trap door the adventurer opened.  Drop both of the other characters down into this chamber.

Have one character stand on the pressure plate in front of the purple lion symbol and the second stand on the pressure plate in front of the green cobra symbol.  This will open a door for the Adventurer.  Have her jump up on the ledge to her right and go through this door.

Move the character that is standing on the purple lion to the blue dog and have the second character stand on none of the platforms.  This will create a spot for the Adventurer to use her special move.

Have one character stand on the red bird pressure plate and the other stand on none of them.  This will slow down the bed of spikes, giving the Adventurer time to cross them without getting impaled.  Now have a character only stand on the green cobra to create a platform for the Adventurer to jump down.  Then have a character stand on on the purple lion to lower those spikes.

Have one of the characters below on the red bird pressure plate and another on the blue dog pressure plate.  This will again slow down the spikes and give the Adventurer time to pass.  Use her special ability to jump the next bed of spikes and continue right, until you find the sarcophagus.

Have one character on the red bird pressure plate and another on the green cobra pressure plate.  After that, push the sarcophagus out of the room.  Move one character onto the blue dog pressure plate and make sure the other isn’t standing on any of them.  Then, hop down and drag the sarcophagus left until its on the pressure plate in front of the painting of a sarcophagus.  Move one character onto the blue dog pressure plate.

This will open the door below the sarcophagus.  Have the Adventurer jump on top of the sarcophagus and ride it down.  Then, jump off the left and onto a pressure plate that will open another door for the sarcophagus.  Now jump over the gap and head right. Drop down and take a left, the door should be open for you as a character should already be standing on the blue dog press plate.  Run underneath the dropping sarcophagus and stand on the pressure plate to open the next door.

Once the sarcophagus is at floor level, run over it to the right and continue right until you jump down the gap.  Now, quickly move the character from the blue dog to the purple lion to open another door for the Adventurer.  Run through the open door, underneath the dropping sarcophagus and onto the pressure plate to open the last door.

Down here you will find the Adventurer’s companion again.  Push the sarcophagus into the companion and his body will act as a nice bridge over the spikes.  Continue to the push the sarcophagus right until the ground beneath the Adventurer gives way and quicksand consumes the sarcophagus.

Take the Adventurer to the far left where you will a series of the correlating symbols.  Have the Adventurer stand on the rightmost pressure plate, while the other two characters occupy the cobra and the dog.  Now, have the Adventurer stand on the center pressure plate while the other two occupy the purple lion and red bird pressure plate.  Now bring the Adventurer to the far left pressure plate, then move the other two to the purple lion and blue dog.

This will open an escape for the two characters in the trap door.  Drop down into the room below and have one character move the block to the left until it drops to the same place the Adventurer is.  Have the Adventurer pull the block onto the pressure plate that controls the ladder and then climb the ladder up.

Now bring all characters to stand on the pressure plate by the closed door.  Once all three are on the pressure plate, the door will open.  Continue right, jump onto the ledge, and continue up the slope.  Keep going right until you see the “Saving” symbol.


Article from Gamersyndrome.com

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avatar Josh Hinke is a Chicago writer who loves dub-step and Taylor Swift (and will apologize for neither) Vikings fan during the day, masked vigilante at night, whiskey connoisseur in between. You can follow him, love him, or hate him @joshywa9 on the Twitters.