One of the main focuses of recent Fire Emblem games is the possibility to recruit a lot of characters for your army. Fire Emblem: Awakening is not so different in this regard, with a lot of characters available for recruitment. As always, many of the characters can join you automatically but for some others you will have to take specific steps to make them join like deploying a specific character and make them talk with the possible recruit. With the many advanced classes available in the game you may want to recruit as many characters as possible to create the most diverse army: some classes are only useful in specific situations and that’s where the many characters of the game will come in. In this guide we will be listing all the characters available, both automatic recruitments and optionals, with small descriptions for each character: a lot of the automatically recruited characters often have something they’re really good at and I always recommend to not change their class to a different type. You will have plenty of occasions to do so with the optional characters: unlike the story ones, they have some more avarage features and are perfect to experiment with customization. So save your seals for these characters.
Chrom is pretty much your main character of the game and it’s the perfect complement to the player created character. He’s pretty good in all areas, has an exclusive class and an unique sword which doesn’t have a durability stat. He’s pretty much required to complete the game since he’s a total powerhouse.
Frederick is a good character, best used to be a tank: he also has some decent mobility unlike most other tanks so use him accordingly. Don’t change his class to try and make him a different unit type: being a tank is what he does best.
Lissa is the first healer you will encounter in the game and she’s pretty good at it: just like Frederick, that’s her focus and I wouldn’t change that if I were you. Healers in Awakening also have an added bonus that they get experience also when doing support and protective spells, finally allowing them to keep up with the rest of the units.
Article from Gamersyndrome.com