Fire Emblem: Awakening Character Recruitment Guide: Paralogue 11

One of the main focuses of recent Fire Emblem games is the possibility to recruit a lot of characters for your army. Fire Emblem: Awakening is not so different in this regard, with a lot of characters available for recruitment. As always, many of the characters can join you automatically but for some others you will have to take specific steps to make them join like deploying a specific character and make them talk with the possible recruit. With the many advanced classes available in the game you may want to recruit as many characters as possible to create the most diverse army: some classes are only useful in specific situations and that’s where the many characters of the game will come in. In this guide we will be listing all the characters available, both automatic recruitments and optionals, with small descriptions for each character: a lot of the automatically recruited characters often have something they’re really good at and I always recommend to not change their class to a different type. You will have plenty of occasions to do so with the optional characters: unlike the story ones, they have some more average features and are perfect to experiment with customization. So save your seals for these characters.

  • Paralogue 11: Twin Wyverns


To unlock Paralogue 11 you will have to give Cherche a support relation of S. Luckly, recruiting Gerome is way easier than recruiting Severa in Paralogue 10. Just let Chrom or Cherche talk with him and once the talking is done he’ll join your army for the rest of the battle and of the game. Gerome comes with a high axe proficiency and he’s quite strong. He also comes with a good starting class which makes him perfect to stay in the frontlines and deal some serious damage to enemies. He’s pretty much like Vaike: using both of them will allow you to easily crush your enemies. If you want to take things to the next level, let them support each other and watch enemies fall like flies. For customization, I’d leave him as he comes and only upgrade him when necessary: if he works like this, why break him? There are plenty of characters best suited for customization so just leave Gerome to do what he does best: killing.

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