Platform: Playstation 3
Developer: Platinum Games
Released: December 13th, 2012
Metal Gear Rising: Revengeance has had a rough development history, as most Metal Gear fans know. The original Rising, developed by Kojima Productions, was eventually scrapped and the game came really close to be canned. This was not the case thanks to Platinum Games who completely reworked the game and even the setting: no longer detailing Raiden’s rise as the new cyborg ninja, but moving forward after Metal Gear Solid 4 ending. With the demo released together with Zone of the Enders HD collection and now available from the japanese PSN, it’s finally time to check the game first hand.
This is Raiden
The demo starts right after Raiden gets his new cyborg suit, with some tutorials showing some of the stealth mechanics and battle system. Coming after Metal Gear Solid 4, you can expect to see plenty of the PMCs and all their technology around, coupled with new enemies created for the game. Right at the beginning you will be put up to date with the world of Revengeance: the story looks to be pretty in line with the other entries of the series. From what I was able to see, the game won’t pull any punches in giving out story and enemies details through the Codec: just like in the past you’ll be able to speak to various characters whenever you want, no more Otacon-centric codec like in MGS 4.
I’m like you… I have no name (but a big sword)
Gameplay wise the demo shows off a good balance between stealth and fighting. You almost always have the chance to slip unnoticed and most of the times it’s for the better: once discovered a lot of enemies will come at you. One of the most interesting mechanics included in the game is the Blade Mode, where players will try to move the camera right to get the slicing going. It’s kinda hard to use it right the first time, with a few playthroughs of the demo, you’ll start doing everything in your powers to line up enemies and slice them up like butter. Masterful use of the Blade Mode is essential in surviving in Revengeance: battle do require some skill to win. Most players will definitely miss the dodging mechanic: the only way to avoid damage is parrying enemies’ attacks. Raiden will have quite a lot of abilities at his disposal and even with the few available in the demo, it was a really short but fun ride: there’s even a boss battle included, even though it feels more like a mini boss.
Did I like the demo? I really, really did: if the game will be like this for the whole play time, we’re in for a great ride. Metal Gear Rising: Revengeance is probably gonna be one of the best action games of 2013. With this and Dmc: Devil May Cry which looks just as promising, gamers will have a lot to look out for in the first months of 2013.
- Fast paced battles
- The plot shows some good potential
- The slicing mechanic is really interesting
- Classic Codec will be back
Article from Gamersyndrome.com