Assassin’s Creed 3 Wii U Version Review

Genre: Action-Adventure

Platform: Wii U

Developer: THQ

Publisher: Ubisoft

Released: November 18th, 2012

Among the third party developers supporting the new Nintendo Console, Ubisoft is probably the one that gave the most, with original games like Zombi U and a really good port of the excellent Assassin’s Creed 3. It’s the first time the war between Assassins and Templars plays out on a Nintendo console so every one is curious in knowing how it really plays out and if the Gamepad additions are really worth the purchase. Let’s find out together. If you want more details on the game you can read our review of the Ps3 version of the game since we’re going to focus only on the Wii U version here.

This War is just like I remembered it

The Assassin’s Creed 3 port was handled by THQ and they managed to do an overall good job: the game is, content wise, identical to the other versions in both single and multiplayer modes and that’s definitely a great thing. The game will also get all DLC planned for the other versions so in this regard getting any version of the game won’t change the overall experience. However, as far as Wii U exclusive features, we’re looking at a lacking job: the Gamepad is barely used in any innovative way. Most of the times you’ll be looking at a map displayed on the screen during regular play with two zoom levels. There’s no way to change the map’s position on screen: when even a basic function like this is missing, you understand how there was no effort put  into making some new features. During cutscenes, the gamepad will simply show everything shown on the Tv screen. Really disappointing. Another small feature is the possibility of calling Connor’s horse by pressing a button on the Gamepad, letting players have one more slot for weapons and arrange the equipment with the touch screen. It’s clear how THQ focus was making the game identical to the other versions, without adding anything really worthwhile.

American Revolution Done (Not so) Right

Being a launch release, the game obviously doesn’t run as good as the other versions: graphic wise everything seems to be in order and some things are even better, like light use and drawing distance. However the frame rate is not too good: it’s constantly below 30 frames per seconds during regular play, taking a hit quite often. If you played the other versions you’ll notice it as soon as you start the game: the other versions aren’t perfect but not like this. Despite some extra time in development, all the glitches and bugs are still present: disappearing characters, pop up and pop in problems and so on. The game was already patched once after release but things have only improved slightly.

Final Comments

Assassin’s Creed 3 on Wii U , despite some shortcomings, is nicely done: the console is still new so it’s hard to make the game look just like it does on 6 plus years old consoles: the content is still there and the quality is as high as one could expect. However THQ decision in not focusing too much on Gamepad use makes the overall score take a hit. If you have any other console don’t bother with AC 3 on Wii U: the bugs are there and the framerate is even worse than the other versions. If you just have a Wii U, get the game without thinking too much about it: Assassin’s Creed 3 is a great game, Gamepad or not.



  • Huge amount of content
  • Identical to the other versions
  • Slight graphical improvements
  • The map on the Gamepad makes the experience a little but smoother


  • No interesting Gamepad use
  • Bad framerate
  • Bugs and glitches


[xrr rating=9/10]

9 out of 10 for the game’s content, 5 for the Wii U exclusive features

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