Treyarch Responds to Black Ops 2 Weapon Balance Complaints

Treyarch Design Director David Vonderhaar  responded to criticism of the weapon balance tweaks in the latest patch for Call of Duty: Black Ops 2 on Twitter. He went on to explain how the weapon balancing and tuning process works. “How gameplay balance decisions are made. Math + Feedback = Tuning. But mostly math. Sometimes what you have to say and the math agree. Sometimes, they do not agree. Where they agree is that hipfire SMGs needed to get de-tuned. True story. I couldn’t pay people to use SMGs in development. When the game came out, I couldn’t pay people to use anything else. They get nerfed a bit. But some ARs get buffed. Some equipment gets detuned. The patch notes tells you exactly what these changes are. Although I think I crashed the forums. Again. Sorry about that. The guys are looking into it that right now. I’m excited and scared about the game tuning changes. This is the not the first or last time we’ll touch it. It’s the hardest and most rewarding part of the job. Finally. Math is cool. Stay in school. I’ll talk to you all soon.”

He then added: “People get emotional about tuning. It’s not personal. Stuff either is, or is not, out of its power band and statistical averages.”

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