Killing hordes of monsters while listening to a heavy metal soundtrack? If you ever went through this experienced and lived to tell the tale you probably played Painkiller, the first person shooter developed by Polish game studio People Can Fly.
The game was released in 2004 and exstensively praised for its use of the Havok 2.0 physics engine and its diversity: each level, 25 total, used different themes and art styles.
Gameplay wise it’s a first person shooter influenced by classics like Doom and Quake, focusing on crushing large numbers of monsters.
The game was so well received that 5 expansions packs were made available, with the latest released this year, an enhanced XBox port mixing the original game with the Battle Out Of Hell expansion called Painkiller: Hell Wars and a version of the game for Android and iOS.
At this year’s E3 Nordic Games, Painkiller’s publisher, announced a full remake called Painkiller: Hell and Damnation, developed by The Farm 51 team on Unreal Engine 3.
The game structure will be completely faithful to the original game with its diversity in level appearence and hordes of different monsters in each level.
Classic weapons will be joined by new ones like the Soul Cather which can suck the soul out of the enemies.
The new trailer showcases a few of the new additions: a co-op mode where two players will be able to cooperate to complete the single player campaign and adjust the difficulty level to make the game comfortable for the two players’ abilities, a survival mode where eight players battle endless waves of monsters in a limited area of a single map.
Painkiller: Hell and Damnation will be released on Pc on October 31. XBox360 and Ps3 versions will hit shelves on January 22 2013
Article from Gamersyndrome.com