In an interview with PCGAMER, Ken Levine concurred with some criticism about the final sequences of the first Bioshock game and suggested that these mistakes would not be repeated with the upcoming, though once again delayed, Bioshock Infinite, making decidely big claims whilst doing so.
Tom F: The most common complaint I hear about Bioshock is that after the Andrew Ryan moment it wasn’t as interesting. Do you agree with that?
Ken Levine: Yeah.
What did you learn from it?
KL: I would say that the ending of the game is the most ambitious thing we’ve ever done in our careers as a company. It is either going to be something incredibly wonderful or people are going to burn down our office. We are very aware of that, we want to make sure this experience was the reason you say the end was very meaningful. So I can’t tell whether people will like it or not, I can tell you it is absolutely different to anything you’ve seen in a videogame.
Even though Bioshock: Infinite has suffered a few setbacks in terms of delays, there can be no doubt that the hype for the game remains nonetheless outrightly fervent. Fortunately though, considering that this recent delay will allow an extra month of polish, gamers’ patience will hopefully be rewarded with a game that is markedly better as a result. Still, with Levine making such a bold claim about the game’s ending (and using hyperbole reminiscent of Peter Molyneux), concerns may arise that the undeniably ambitious development is struggling to realize the game’s much touted promise.
Bioshock: Infinite is currently set to release on March 26th 2013.
Article from Gamersyndrome.com