Dead Island: Riptide – New Character and Island Detailed

Dead Island: Riptide – New Character and Island Detailed

Game Informer has revealed brand new details for Dead Island: Riptide, the sequel to the surprisingly fun zombie survival romp of last year.

Riptide will continue the story of the four survivors in the first game, but this scoop reveals a new fifth character. His name is John Morgan and, unlike the rest of the crew, he seems to be loving the undead apocalypse.

Here’s an image of the gentleman – he kind of reminds me of Ellis from Valve’s zombie shooter, Left 4 Dead 2.

  • He’s the most prepared out of the bunch for a zombie apocalypse. John had aspirations of joining the Navy, but a series of unfortunate events landed him a job as a cook on a ship stationed near the archipelagos where the zombie outbreak hit.
  • John is skilled in unarmed martial arts, having trained himself when he wasn’t busy cooking for his crew mates. He finally gets to put these skills to use when the zombie outbreak effectively dissembles his navy crew.
  • He represents an entirely new class, complete with his own skill tree and attacks.
  • Deep Silver was inspired to implement a melee fighter by a fan video named Fist of the Deadstar.

So, he’s either a complete nut-job or an incredibly fun character – probably both.

Next up, and more importantly, are details of the new island. Henderson Island ¬†differs from the original’s Banoi. We’ve heard of the new weather system before, but additional information such as floods and sight-obscuring rain. Like the original, there will again be a variety in the environments you will explore.

  • A different island than the original Dead Island’s Banoi, but it’s in the same archipelagos. Banoi was a slummy city surrounded by resort beaches perfect for rambunctious college kids on spring break. Henderson is a luxury town for the wealthy themed after Mediterranean port towns. It’s a much more beautiful vacation destination than the sleazy Banoi.
  • Dynamic weather can rock Henderson at anytime. Blinding sheets of rain obscure lurking zombies and turn the city’s low ground into a water-logged hell. Undead lie in wait underwater, making water a hazard in Riptide.
  • An enhanced vertical element makes climbing to the tops of Henderson’s buildings easier. You can also duck into buildings like movie theaters without load screens.
  • Where Banoi was mostly crowded streets and narrow alleyways, Henderson will have more wide-open plazas to mix up environmental variety. Deep Silver also plans to implement more landmarks to make Henderson less repetitive than Banoi.
  • Henderson isn’t the only location; Riptide will have other environments like jungles, flooded rivers, and more to explore.

Dead Island: Riptide will be hitting retailer shelves on April 23, 2013 in North America, with a simultaneous release for the rest of the world on April 26.

If you haven’t yet seen the heart-string-tugger of a launch trailer for the game, you can catch it below:


Article from Gamersyndrome.com

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About the Author

avatar An aspiring writer from England. Reece was born with a controller in his hands. From the age of 4 he had his filthy mitts on a Game Boy, PSOne and Sega Mega Drive (Genesis to you Americans!),. Open to any system and genre, he remains completely unbiased as a proud owner of a Wii, Wii U, Xbox 360, PS3 and 3DS.