Developer: Ubisoft Montreal
Released: October 30th, 2012
The end of the world is near: Desmond Miles and his team are on the move again to save the world from the profetized Apocalypse of December 21 2012, with the help of the Apple of Eden they were able to obtain after the end of the Ezio Auditore saga. It’s time for a total change in time and place, to live through the life of Connor, a young half-English, half-Mohawk assassin living from 1753 to 1783, before, during and after the American Revolution. Gentlemen, welcome to the world of Assassin’s Creed III.
Man of the Frontier
Assassin’s Creed 3 does an excellent job in introducing the story to both veterans and new comers without making the explanation feel too detached from the game: Desmond’s father narrates the events from the very beginning with Altair and Ezio’s stories to the latest happenings; to recover the last artifacts and to save the world from the Apocalypse Desmond has to witness Connor’s life as he battled the Templars during the American Revolution. Connor’s life, alongside new gameplay mechanics, are introduced by a few tutorials which help developing Connor’s origins and make the character on the whole really developed. Once Connor’s is trained and ready, the game truly begins.
Are you trying to take me away from my mission?
There’s no big, revolutionary change in the usual Assassin’s Creed gameplay formula: a third person adventure in a sandbox styled world with many side quests and secondary activities to undertake. The real change is in the quality and variety of the side missions: there’s really a lot of different things to do this time! I really liked how the main mission and the sidequests are related gameplay wise: most of the gameplay mechanics are introduced during the main game and further developed during side missions; a really nice touch!
One of the additions is the hunting sub quests: during his quest, Connor can hunt a variety of animals with arrows, traps, baits, knives and his guns; once hunted, Connor will collect skins, bones and some more items from the animal to sell them for money or to add decorations to his house. The ability to customize and develop the main character’s house is another new addition in the series: players will also be able to develop Connor’s land; by completing sidequests people will move and work on the land, making a variety of items and building and contributing making it richer. Players will also be able to ship, once vehicles have been produced, the created items for a profit: this idea’s execution is a bit clunky due to the complicated interface, requiring way to much menus and confirmations to perform a single task; there’s no real economy building as well, you’ll just end up selling what’s more profitable. Still, it’s a nice diversion from the main story.
Optional content doesn’t end here: the Assassins’ Brotherhood management comes back with little differences, so do the short but sweet optional platforming sequences. A really good addition is Naval Warfare: using the ship called the Eagle, Connor will be able to sail along the Caribbean Cost and engage enemy ships. This mode is really well done and it’s almost as polished as the main game.
This is my story.
Getting back on the main game I can assure you that the plot is well done and we’ll finally get some long awaited answers, alongside new questions left unanswered: the saga is not over yet, that’s for sure. To be honest I found Desmond’s segments to be slightly better as far as story execution goes; the historic segments have some up and downs, depending on the events depicted. Some events could have been better developed and so could the ending, one of the series’ main faults in my eyes. I also found the previous settings to be more engaging than the American Revolution but it’s simply my personal preference, not the game’s fault at all.
The Templars aren’t all that smart, after all
Despite making the game bigger and better, with more variety in optional content, the meat of the game still has its flaws, and they’re mostly the same as in the prequels. Combat is way too easy with too much emphasis on aesthetics and too little in the battle mechanics and enemies’ AI. Enemies are dumb, and I really mean it: just like in the Ezio Auditore games, you can easily dispatch huge numbers of enemies with little trouble. Being an assassin, playing the game going undetected should be the main focus but that’s not the case in Assassin’s Creed 3: direct confrontation is the fastest and hassle-free way to go. Even when trying to go stealth, the AI is so dumb that all your efforts will go to waste and you’ll probably go on a killing spree in frustration: why finding the best hiding spots when all it’s required is just getting away from the enemies’ sights?
Overall the game’s is too easy and it’s now evident how battle and stealth elements are just there being left underdeveloped. It’s kind of a let down.
Looking good, my dear Connor.
From a technical viewpoint Assassin’s Creed 3 doesn’t disappoint at all. The sea missions setting and the forest are probably the best graphical moments of the game alongiside the scenery changes brought by the weather and seasons system. The engine is not perfect though, I noticed many variable framerate drops and aliasing, nothing that really detracts from the experience though. Soundtrack wise, we’re in the usual Assassin’s Creed territory, epic moments alongside some more atmospheric ones. Acting is excellent as usual, really high production values here.
Assassin’s Creed 3 is, without a doubt, the best game of the series: it’s an incredibly nice experience where main story and optional contents go hand in hand to create an engaging and never repetitive game. However it’s not an absolute masterpiece: the low difficulty level, the flaws in the battle system and the story that could have been handled better in its historical segments bring down the rating a bit since they make the game feel a bit uneven when giving a judgment on the whole. Assassin’s Creed fan will love it though, and even newcomers can appreciate it fully: the experience is well worth it.
- Huge amount of content
- Fun from beginning to end
- Great graphics
- Answers a lot of questions from previous entries
- Too easy
- Not enough attention on stealth
- Some historical plot segments could have been done better
- Slight framerate issues
9 out of 10
Article from Gamersyndrome.com