If you are enjoying Assassin’s Creed III or not seems to be a question. Some like it, some prefer the older games. The one thing that cannot be denied is the number of glitches. The game shipped with a bunch and needed a day one patch to fix some that would otherwise stop people from enjoying the game.
The latest news straight from the Ubisoft forums, talks about a new patch to address EVEN MORE bugs. Awesome, right? I seriously wonder if they tested this before releasing it. I won’t spam you all with details on the matter, but for those of you that don’t click the link, here are some of the addressed bugs.
Location: Sequence 1 – 12
Mission – “A DEADLY PERFORMANCE” – Mission result screen could show an incorrect sync reward
Mission – “A DEADLY PERFORMANCE” – Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission – “INFILTRATING SOUTHGATE” – Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission – “INFILTRATING SOUTHGATE” – Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission – “JOHNSON’S ERRAND” – Fixed floating muskets after a cinematic.
Mission – “JOHNSON’S ERRAND” – Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that’s what the player needs to shoot.
Mission – “JOHNSON’S ERRAND” – prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission – “THE SOLDIER” – Fixed a missing audio line.
Mission – “THE SURGEON” – Fixed a bug where the eavesdropping tutorial couldn’t be completed if the mission was restarted.
Mission – “THE SURGEON” – Fixed NPC not reacting to the player’s presence during the steal tutorial.
Mission – “THE SURGEON” – Fixed optional objectives that could fail too easily.
Mission – “WELCOME TO BOSTON”- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission – “WELCOME TO BOSTON” – Fixed Possible mission break if the player shoots the horse he’s supposed to ride.
Mission – “UNCONVINCED” – Fixed a bug where the player could enter the tavern too early and break the mission.
Mission – “UNCONVINCED” – Blocked accidental blending during the tavern fight, which could break the mission.
Mission – “FEATHERS AND TREES” – Fixed a bug where the optional objective “Do not touch the ground” could fail too easily.
Mission – “HUNTING LESSONS” – Fixed the issue where the bear could flee and eventually freeze.
Mission – “A BOORISH MAN” – After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission – “RIVER RESCUE” – Blocked the player from diving in the river too early which could break the mission.
Mission – “STOP THE PRESSES” – Cinematic could sometimes not trigger, breaking the mission.
Mission – “THE HARD WAY” – Fixed the optional objective “Do not take any damage” that would fail if the player hits rocks even if it doesn’t deal damage to the ship
Mission – “ON JOHNSON’S TRAIL” – Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission – “THE ANGRY CHEF” – Fixed issue where the “limit health loss” optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that’s what’s actually used.
Mission – “THE ANGRY CHEF” – fixed missing butcher hatchet during cinematic if blood option is turned off
Mission – “BRIDEWELL PRISON” – Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission – “BRIDEWELL PRISON” – fixed voices becoming muffled mid-eavesdropping
Mission – “SOMETHING ON THE SIDE” – Fixed missing ocean during the chase
Mission – “SOMETHING ON THE SIDE” – Made the chase part easier
Mission – “A BITTER END” – Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission – “A BITTER END” – Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission – “FATHER AND SON” – Fixed a bug where the guard you’re supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission – “FATHER AND SON” – The mission could not be completed if the guard the player kills the target he’s supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission – “MISSING SUPPLIES” – Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission – “ALTERNATE METHODS” – Made the chase section easier
Mission – “BROKEN TRUST” – fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission – “LEE’S LAST STAND” – removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission – “CHASING LEE” – Adjusted difficulty on the Charles Lee chase
Mission – “LAID TO REST” – Fixed a bug where the mission could be failed if redcoats start fighting the mission targets
– Fixed wrong message after purchasing a DLC and leaving the store
– Westpoint DLC – mission “A SPY AMONG US”, fixed a bug where required characters would disappear and not come back if the player went too far from them
– Westpoint DLC – fixed a bug where the player could fall through the map by going through the gate while in conflict
Platform: Xbox 360
– Removed Benedict Arnold icon from the map legend
As you all can see, there are many, and this isn’t even all of them. Since this is called the “Thanksgiving Patch” however, perhaps after we download this patch we can be thankful for a game that doesn’t need so many fixes to make it work right. The patch is due out by the end of next week.
Article from Gamersyndrome.com