Assassin’s Creed III lead designer talks about the “Tyranny of King Washington” DLC

During the first days of October Ubisoft unveiled the first batch of DLCs for Assassin’s Creed III, the first numbered entry in the Ubisoft series since 2009.
Alongside Season Pass and extra multiplayer content, the “Tyranny Of King Washington” DLC was also unveiled: it’s a “what if” scenario where players will attempt to kill George Washington in an alternative post Revolution scenario, where the first president of the United States rises to power as a tyrannical ruler.
Ubisoft has always played with history with the series, always trying to keep everything relatively realistic: this time the developers wanted to really branch out and attempt something entirely different.
Steve Masters, the game lead designer, explained to Official XBox Magazine the reasons behind this choice: developers didn’t want to fragment the fanbase by having relevant characters and events included in optional content, like in the previous entries, making it harder for all players to follow the plot in its entirety.
It’s also a way for the team to try something less serious and by using an alternative history scenario they had all the freedom they wanted to go around with things in a more whimsical way.

The “Tyranny Of King Washington” tale will unfold over the course of three single player episodes to create an all new single player campaign completely detached from the main game. Gamers can buy the DLC as a standalone or together with the Season Pass, which will grant access to all DLC released for the game

The game launches next week, with the release set for October 30 on PS3 and Xbox 360. A PC release will come on November 23. A Wii U version will be available  next month. As previously reported, the first ingame minutes can be watched here

Source: Official XBox Magazine


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