Complete Details For Mass Effect 3′s New Patch

Complete Details For Mass Effect 3′s New Patch

BioWare has announced that a massive patch is coming to Mass Effect 3 on Xbox 360, PlayStation 3 and PC. According to BioWare, it’s the largest patch for Mass Effect 3 to date and has taken months of work to complete. The patch is expected to be available on all platforms on Thursday, October 4th and will be an automatic title update on Xbox 360 and PlayStation 3.

On PC, players will need to install the patch through Origin and wait for it to complete before launching the game.

The full patch details are below:

Issues Fixed

Fixed tutorial tip that didn’t properly display an unbound command
Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
Sabotage power evolution 6 increased tech damage bonus no longer stacks
Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
Krogan Vanguard Rage bonuses now work properly
Fixed Shepard’s shadow from not appearing after entering and exiting an Atlas
Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
Players can no longer grab Geth Pyros over cover
Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
Attempting to equip similar weapon mods will now present a ‘Slot Occupied’ message
Asari Justicar passive power evolution 3 power damage and force bonus now works properly
Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
Fixed pathing for Banshees so they don’t get stuck in a teleport routine
Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
Fixed dropping Retrieve Objects that could potentially fall under the level
All Batarian and Krogan kits will now stagger less than other kits
Ops Survival Packs now grant a one second damage immunity when consumed
Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
Fixed player death camera beginning before a sync kill is complete
Fixed an issue with talent points remaining after a character promotion
Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
Fixed an issue with Private Lobbies not staying private after the match has begun
Krysae no longer ignores enemy shield gates
Fixed various weapon sound-replications for clients
Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
Marksman will instantly reload weapon ammunition when activated
N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
Fixed automatic revive at a specific spot in Firebase White
Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
Fixed the health bar position of Tactical Scan on Swarmers
Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members * you must extra personally to get the reward.
Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone
Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack
Fixed Decoy that was blocking the use of ladders to NPCs and squadmates
Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine
Fixed icons of powers disappearing from the Character Screen
Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering
Fixed an issue in which purchasing multiplayer card pack purchases would not complete

SINGULARITY POWER RE-DESIGNED

Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out
Performing a biotic combo on someone floating in the singularity no longer ends the singularity
Base cooldown changed to 8 seconds
Base duration of the singularity changed to 8 seconds
Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity
Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)
Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)
Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)
Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)
Evolve 6 now detonates biotic combos when the singularity explodes

CONCUSSIVE SHOT CHANGES

Evolution 3 damage and force bonus now applies to frozen and chilled targets
Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)
Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds
Exploits Fixed

Fixed an exploit that allowed players to be invincible and invisible to enemies
Fixed an exploit where players were able to use rockets from other weapons
Platform-Specific Changes

PS3 ONLY

Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase
Fixed a crash when pressing PS button during the game’s boot sequence
PC ONLY

Fixed the hint popup to update mouse left click and right click bindings
Fixed an issue that made Origin users display their game as joinable when their game is full
Fixed a crash on Firebase Rio caused by heavy melee
XBOX 360 ONLY

Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected.


Article from Gamersyndrome.com

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