Well if half the effort that went into the menu went into the game should be up for a lovely murderous romp.
Voila, witness my above average Hitman Absolution review, in which Hitman Absolved to murder lots of rednecks…. Huzzah! Ok got to say Hitman is probably one of my favourite series’ of games out so forgive my harsh criticism. Ok the intro is a little too much like a movie. Can’t say I liked seeing 47 topless, he’s always been a merciless killing machine not really the pretty boy type, to see him sexualized was slightly stomach churning, like they’re trying desperately to capture the female market (yeah right).
Hitman: Absolution is a stealth action game developed by IO interactive and published by Square Enix. It is the fifth entry in the Hitman series and it features on Xbox 360, PS3 and PC.
First impressions
I love the look, lighting, not really a graphics whore but they were nice. The intro was a little square. I think we’ve reached an opus where some off camera voice just telling you how to play the game just doesn’t cut the mustard. I think tutorials should be entirely immersive because they’re sort of your gateway into the game and Alice wasn’t told to tap X to enter wonderland, tutorials are important they shouldn’t be just tacked on; you should almost not notice them.

What I like about it so far is it seems a lot more plot heavy than the previous games. Whether you’re familiar with the previous games or not it stands to reason that a game about a hired assassin won’t entail much plot as the whole purpose of hiring an assassin is to have a professional who has no connection to the victim so there’s no link to the client. The odd thing about the previous games were that they still worked because they were laden with sub-narrative; every room told a story and then there was an overarching plot happening in the background building until the climactic ending. This game seems a little Hollywood for my tastes, I mean I hate to say it but it’s the basic Mario ‘Save the princess’ plot-line (in the voice of Morgan Freeman) ‘a plot as old as time’ and the whole game is based around padding that out.

The systematic nature of the levels just drained thegame of fun and to be honest I’ve always hated the scoring system on Hitman. I just think giving people targets like that destroy the natural flow of a game, to an extent it almost puts the game on rails, taking all the spontaneity away. When you compare it to something like Max Payne where you’re jumping around firing two guns prematurely ejaculating bullets all over the place it almost makes murder boring, trying to make it as neat and economic as possible and when did the Hitman series become so xenophobic? In Contracts and Silent assassin 47 went all over the world, in the last game he spent most of his time in the south of America killing hillbillies then he went to Vegas and in this he just splits his time between Chicago and Dakota… killing hillbillies again. All games are set in America, I am seriously bored of America and I get the distinct feeling Hitman hates Americans, especially rednecks.
Summing up
All in all the game is what I’ve come to expect from the series, absolutely brilliant it just fell a little short of the other games in my opinon. My only other little niggle is the addition of a cover system, it just destroys me to think that there are people playing this game as a cover shooter chest-high-wallfest and not as the methodical murderfest that it is. Also QTE?!…. in Hitman!? What were they thinking!?…. Nuns?
Pros; How can you not like a game purely about murder? Gameplay and Sub-narrative as is pretty strong.
Cons; My expectations might have been a little too high but I think the story is a little hollow and it just didn’t have the dramatic impact of the last games.
Rating: 








Article from Gamersyndrome.com
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