Arma 3 Delayed To 2013

Arma 3 Delayed To 2013

Bohemia Interactive has announced that Arma 3 has been delayed into 2013. The reason for this is the fact that two of the studio’s members remain in a Greek jail on suspicion of espionage. Last month they released a handwritten note in which they thanked people for the support and indicated that they’re being treated well. The full press release is available below.

Prague, Czech Republic, Thursday 13 December 2012

In what might be described as an eventful year, Bohemia Interactive has decided to postpone the release of Arma 3. The additional development time enables the project to reach its full potential, with the studio expecting to finalize their release plans in the new year.

Recently, Joris-Jan van ‘t Land, a 10-year veteran of Bohemia Interactive, took over the role of Arma 3 Project Lead from Daniel Musil, who left the studio to pursue other opportunities.

Joris-Jan van ‘t Land: “We’ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances – facing problems we simply couldn’t have imagined”, referring to the detainment of two Bohemia Interactive employees in Greece. Both were arrested on suspicion of espionage while spending their holiday on Lemnos – an island that served as inspiration for the environment in Arma 3. They have since remained in jail pending legal proceedings. “We’re still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3.”

The new release window of Arma 3 has been set for 2013. Joris-Jan van ‘t Land: “I hope this update provides some answers regarding the status of the project. We’re currently sorting the specifics so we can deliver a more complete announcement at the beginning of next year.”

The studio is also working on a standalone version of DayZ, which is developed by a team led by Dean Hall.


Article from Gamersyndrome.com

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