Dark Souls 2 Will Be As Hard As Its Predecessor

Together with the announcement of Dark Souls 2 a few weeks ago also came the news that developers were aiming to change the formula a bit, making the game less obscure in the mechanics departments, allowing newcomers to enjoy the game as much as veterans of the series. This news made fans of the series speculate on the overall difficulty level of the new game, fearing that it would become easier than before. Luckily, that doesn’t appear to be the case: Hidetaka Miyazaki and Tmohiro Shibuya, old and new directors, have spoke with Famitsu about Dark Souls 2, confirming that the difficulty level won’t change.

The interview provides some interesting behind the scenes facts: Miyazaki actually was removed from the directing position for a company decision, now being a supervisor. It’s not a problem for him since he’ll still be deciding the overall direction of the game.

Shibuya, being the new director, is feeling a lot of pressure on his shoulders: working on an established series like this is hard work for anyone. Shibuya also states that he’s trying to keep the game as close to its core features as much as he can but, having some freedom in the direction he can take, he’ll be working closely with Miyazaki to bring a new take on the dark fantasy themes the series is known for.

As for the difficulty level, there’s no way it will be lowered: that’s part of the core features of the series and it won’t be touched. Same goes for the level design, sense of achievement and discovery and basic gameplay design.

Dark Souls 2 is slated for a 2013 release on Pc, Ps3 and Xbox 360.


Article from Gamersyndrome.com

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