Call Of Duty: Black Ops 2 Zombie Mode Weapons Guide

Call Of Duty: Black Ops 2 Zombie Mode Weapons Guide

Now that we have covered some basic strategies for the Zombie Mode in Call Of Duty: Black Ops 2 it’s time to cover another fundamental of the game: we’re talking about weapons, of course.
During Zombie mode you’ll be able to use most weapons available during the main game and also some weapons taken directly from the first Black Ops game.
Weapons during Zombie mode can be bought off of walks: you’ll surely notice them on the spot since they have chalk white outlines. To buy a weapon simply stand near it and the points needed to buy it will be displayed: you can also buy additional ammo for half the price of the weapon.
Weapons can be bought also from the Mystery Box. Every weapon will cost 950 points and it’s been given at random: no refunding points until the box gets moved elsewhere. Using the Mystery Box is a gamble: you may be really unlucky or get one of the weapons you can only get from the box like the Ray Gun.
Here’s the full list of the weapons available in Zombie Mode in alphabetical order: their stats don’t differ from the other modes so if you want to know more about them, check our weapons guides

  • AK74u – Full-Auto fire mode – Holds 20/160 rounds
  • B23R – 3 rounds fire mode – Holds 15/105 rounds
  • Ballistic Knife – Free fire mode – Holds 1/4 rounds
  • Barret M82A1 – Semi automatic fire mode – Holds 5/30 rounds
  • Bowie Knife – Melee fire mode – Single knife
  • Chicom CQB – 3 rounds fire mode – Holds 40/120 rounds
  • Claymore – Proximity mine – 2 mines
  • DSR 50 – Bolt fire mode – Holds 4/48 rounds
  • Executioner – Semi automatic fire mode – Holds 5/75 rounds
  • FAL – Semi automatic fire mode – Holds 20/180 rounds
  • Five seven – Semi automatic fire mode – Holds 20/120
  • Five seven dual wield – Semi automatic fire mode – Holds 15&15/210 rounds
  • Galil – Full automatic fire mode – Holds 3/315
  • Galvaknuckles – Melee fire mode – Single knuckle
  • EMP Grenade – Tactical equipment – 2 grenades
  • HAMR – Full automatic fire mode – Holds 125/375 rounds
  • KAP40 – Full automatic fire mode – Holds 12/96 rounds
  • LSAT – Full automatic fire mode – Holds 100/400 rounds
  • M8A1 – 4 rounds fire mode – Holds 32/192 rounds
  • M14 – Semi automatic fire mode – Holds 8/96 rounds
  • M16A1 – 3 rounds fire mode – Holds 30/120 rounds
  • M1911 – Semi automatic fire mode – Holds 8/80 rounds
  • M27 – Full automatic fire mode – Holds 30/240 rounds
  • M1216 – Pump action fire mode – Holds 16/84 rounds
  • Monkey Bomb – Explosive – 3 bombs
  • MP5 – Full automatic fire mode – Holds 10/120 rounds
  • MTAR – Full automatic fire mode – Holds 30/240
  • Olympia – Semi automatic fire mode – Holds 2/38 rounds
  • Python – Semi automatic fire mode – Holds 6/84 rounds
  • RPD – Full automatic fire mode – Holds 100/400 rounds
  • RPG – Free fire mode – Holds 1 /20 rounds
  • Ray Gun – Full automatic fire mode – Holds 20/160 rounds
  • R870 MCS – Pump action fire mode – Holds 6/48 rounds
  • S12 – Semi automatic fire mode – Holds 10/30 rounds
  • SMR – Semi automatic fire mode – Holds 20/140 rounds
  • Semtex – Explosive – 2 bombs
  • Type 25 – Full automatic fire mode – Holds 30/150 rounds
  • War Machine – Semi automatic fire mode – Holds 6/18 rounds

 


Article from Gamersyndrome.com

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