During Zombie Mode in Call Of Duty: Black Ops 2, while playing Surival and Tranzit modes, you’ll notice that round after round the Zombies getting thougher and harder to kill, with regular weapons needing a lot of ammo to take out a single zombie. That’s when the Upgraded Weapons are needed: they’ll come with special bonuses like extra attachments, special ammo, a different design and even firing noises. The upgraded weapons will allow you to survival longer but this comes with a cost: you’ll only get 50 points for killing a single zombie. If you need more ammo, you can just go back to where you first got the weapon and pay 4500 points, which is the price for all upgraded weapons ammo. If the upgraded weapon was a random prize from the Mystery Box the only way to get more ammo is through the Max Ammo power up.
Upgraded Weapons List
Upgraded from the AK74u – Holds 40/280 rounds with an extra Reflex Sight.
Upgraded from the B23R – Holds 20/180 rounds and becomes a full automatic weapon.
- Chicom Cataclismic Quadruple Burst
Upgraded from the Chicom CQB – Holds 40/200 rounds firing 4 round bursts.
Upgraded from the Python – Holds 12/96 rounds and comes with the Speed Reloader.
- Dead Specimen reactor 5000
Upgraded from the DSR 50 – Holds 8/96 rounds and comes with the Variable Zoom.
- Dystopic Demolisher
Upgraded from the War Machine – Holds 6/48 rounds and grenades detonate on impact.
- EPC WN
Upgraded from the FAL – Holds 30/360 rounds and fires 3 round bursts. Comes with an extra Reflex Sight.
Upgraded from the LSAT – Holds 100/600 rounds and comes with the Target Finder.
Upgraded from the Olympia – Holds 2/60 rounds and fires Dragonbreath shots.
- Karmic Atomic Perforator 4000
Upgraded from the KAP40 – Holds 15/180 rounds. No other improvement available.
Upgraded from the Galil – Holds 35/490 rounds and comes with the Reflex Sight.
- Macro Annihilator
Upgraded from the Barret M82A1 – Holds 7/42 rounds and comes with the Variable Zoom.
- Malevolent Toxonomic Anodized Redeemer
Upgraded from the MTAR – Holds 30/360 rounds and comes with the Reflex Sight.
Upgraded from the M1216 – Holds 24/72 rounds and now fires 6 shots before reloading
- Micro Aerator
Upgraded from the M8A1 – Holds 42/336 rounds and comes with the Reflex Sight.
Upgraded from the M14 – Holds 16/192 rounds and comes with the Fore Grip.
- Mp115 Kollider
Upgraded from the MP5 – Holds 40/200 rounds. No more improvements available.
- Mustand and Sally
Upgraded from the M1911 – Holds 6&6/50 rounds and comes with the Dual Wield perk and now fires explosives.
- Porter’s X2 Ray Gun
Upgraded from the Ray Gun – Holds 40/200 rounds. No more improvements available.
- Refitted-870 Mechanical Cranium Sequencer
Upgraded from the R870 MCS – Holds 10/70 rounds. No more improvements available.
- Relativistic Punishment Device
Upgraded from the RPD – Holds 125/750 rounds. No more improvements available.
- Rocket Propelled Grievance
Upgraded from the RPG – Holds 8/40 rounds. Fires 8 rockets before reloading
- Skull Crusher
Upgraded from the M16A1 – Holds 30/270 rounds and 9 grenades. Full automatic weapon with the Grenade Launcher attachment
- SLDG HAMR
Upgraded from the HAMR – Holds 125/265 rounds. No more improvements available.
Upgraded from the SMR – Holds 30/390 rounds and comes with the Hybrid Optic.
- Strain 25
Updated from the Type 25 – Holds 30/270 rounds and comes with the Reflex Sight.
- Synthetic Dozen
Upgraded from the S12 – Holds 10/50 rounds and comes with the Fast Mag.
- The Krause Refribrillator
Upgraded from the Ballistic Knife – Holds 1/9 rounds and it can revive dead allies.
Upgraded from the Five-Seven – Holds 20/200 rounds. No more improvements available.
- Ultra and Violet
Upgraded from the Five Seven Dual Wield . Holds 20&20/295 rounds. No more improvements available.
- Voice of Justice
Upgraded from the Executioner – Holds 5/100 rounds. No more improvements available.
Article from Gamersyndrome.com