The perks system in Black Ops 2 has been greatly revised since previous Call Of Duty games. Gone is much of the complexity in the system, with perks influencing your character, your team mates, your weapons, simple perks and pro perks completely gone.
In Black Ops 2 perks only influence your character’s performance and they’re not as vital as they used to be: they’ll give a small advantage but nothing game breaking, making the online portion of the game a more balanced experience.
Perks are now divided into 3 Tiers and they’ll be unlocked once you reach a certain level. Here’s the full list of available abilities.
Tier 1 – Blue Perks
- Blind Eye
Player will be undetectable by AI controlled perks. Available from Level 5.
- Flak Jacket
Explosives will do less damage. Available from Level 32
Enemies UAVs won’t be able to detect players while moving. Available from Level 55
Score points obtained are increased. Available from Level 4
Faster movement speed and no falling damage. Available from Level 4
Tier 2 – Green Perks
- Cold blooded
Undetectable by any target system. Available from Level 4
- Fast Hands
Faster granade use and swapping speed, faster equipment using and safe throwing back frag granades. Available from level 8.
- Hard Wired
Immunity against counter-UAV and EMPs. Available from level 26.
Take ammo and grenades from dead enemies. Available from level 44.
Less flinching after being shot. Available from Level 4
Tier 3 – Brown Perks
Easier to hear enemy movements. Available from Level 50
- Dead Silence
No movement sounds. Available from Level 38
Faster recovering from melee attacks, faster aiming after sprinting and faster ladder climbing. Available from Level 4
Delay explosives, booby trap care packages and show enemy equipment. Available from Level 14
- Extreme Conditioning
Longer sprinting distance. Available from Level 4
- Tactical Mask
Effects of flash, concussion and shock charges are reduced. Available from level 20.
Wildcards help in customizing your character even further, bending the class system limitations. Wildcards take one of the available class slots once selected.
- Danger Close
Carry two pieces of lethal equipment. Available from Level 28
Carry a primary weapon as a secondary weapon. Available from Level 18
- Perk 1 Greed
Carry one extra tier 1 perk. Available from Level 4
- Perk 2 Greed
Carry one extra tier 2 perk. Available from Level 10
- Perk 3 Greed
Carry one extra tier 3 perk. Available from Level 13
- Primary Gunfighter
Allows a third attachment on your primary weapon. Available from Level 22
- Secondary Gunfighter
Allows a second attachment on your secondary weapon. Available from Level 19
Carry a tactical equipment piece in place of a lethal equipment piece. Available from Level 25
Article from Gamersyndrome.com