Super Meat Boy Dropped from Wii, Retail Version No Longer Happening

Sad news for the Wii community today: Yet another hardcore title is being lost to system limits and publisher avoidance. The problematic story of the Wii version of Super Meat Boy — scorned first by the infamous 512MB storage limit — has been scorned yet again, this time at the hands of retail publishers.

“We really tried hard to make this happen but not one publisher we talked to thought a retail budget title for the Wii would be profitable at this point in the Wii’s life cycle,” reads the official announcement on the Team Meat Blog. “and we totally understand that.”

In short, it ain’t gonna happen no more. Period.

On a lighter note, however, Team Meat is now 3DS approved. A portable version, perhaps? At the very least, there’s a project “that may or may not have anything to do with Meat” but regardless of what it is, “the door is wide open and we [meaning Team Meat] can’t wait to see what comes through it.”

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  1. Proves once again publishers don’t play games. Super Meat Boy is an amazing game and they had a chance to cash in on it. Did they? No they did not. This is why Steam is kicking the daylights out of a lot of the competition in the digital distro department.

    I do agree with them however. A cut-down version on SMB would be a rip-off. Nintendo only have themselves to blame for missing out on this opportunity because of a very, very pitiful download size limit.

    By the way, it’s Mb, not MB, it’s a common mistake to confuse the two.

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