People often ask me what LitteBigPlanet, well… is. What does it do? Where does it come from? Why are those sacks touching? Admittedly the advertising for the first game didn’t quite hit the mark as well as the sequel’s, which would explain the greater success of LittleBigPlanet 2 compared to its predecessor.
In order to give you an idea of what kind of wacky shenanigans goes on in LittlBigPlanet, I’m going to list stuff without context. It will be an adventure in humour and learning. Therefore, to those that don’t know what the fuss is about, some of the things you may come across in this game include:
- Riding a spaceship through the universe and playing classic arcade games on the journey
- Riding a train made of deserts
- Shooting cakes from your head
- Climbing a giant robot to destroy its brain
- Riding animals of war (and also the domesticated kind) towards certain death
- Freeing oppressed robots and using them for own bidding
- Grabbing people’s sacks and chucking them at things in order to make them die hilariously, or get items
- Slapping Da Vinci for giggles
That’s the kind of game LittleBigPlanet 2 is, and that’s not even mentioning the fact that in addition to the platforming stlye story levels, players can make their own awesome (probably stranger) levels and share them with the world. For example, I made a level about a totally spooky zombie apocalypse.
There’s more room to create your own little ‘games’ of varying genres. Traditional side-scrollers, top-down shooters, classic arcade titles, even the first-person shooter variety. Mm went all-out and added the ability to create your own cut-scenes, to be viewed on their own as short films or integrated into levels.
Whether or not the new additions justify a $60USD purchase comes down to what you personally want from the game. If you want a brand new story adventure with even better and more creative, more re-playable levels than the first, then LittleBigPlanet 2 is right up your alley.
In fact, there’s more of an actual story this time around, with various characters and even voice acting. It’s not the greatest dialogue or story in the world, but you have to remember the kind of game this is, and liken it more to a children’s book – but with interactivity, challenging levels and more death. The story mode seems to be better made overall. It seems that Media Molecule are getting damn good with those creation tools too.
Creation has been revamped to be more simplistic, with a ton of interactive tutorials voiced by Steven Fry, a man so interesting he could make a discussion about propane and propane accessories engaging. These serve to give players a better idea of how to make things than the first title.
Finding levels through the various menus has also seen improvement. The introduction of “Media Molecule Picks” allows for the truly inspired levels to gain extra attention. ‘Pins’ have been introduced, earned by doing anything from getting a level chosen to be featured in Mm picks to playing after 9PM. Said pins can be stuck on your profile. For bragging rights, mainly.
It would take forever to list all of the new logic tools in create mode. Instead, I’ll point out that there is now a neat machine that you can stick on your head and shoot things out of (like fire – everything is better with more fire), a grappling hook and power gloves for throwing things (and sackboys) around. There are also sackbots, which can behave in any way you want them to, using complex circuitry and logic. If you’re into that kind of thing.
The only real dilemma involved in deciding whether or not to purchase it depends on how you intend to play it. If you’re a huge buff on community creation (there are already some amazing, genre-bending community levels out there) then you might spend hours and hours in create mode, or playing other’s levels.
Unless you play with friends regularly (the only true way to play LittleBigPlanet) you may not be able to waste as many hours with it. In other words, without good friends to talk to and slap around, interest wanes quickly, and the plethora of community levels will only retain your interest for so long.
Article from Gamersyndrome.com