Lego Star Wars III: Clone Wars Impressions

TT Games is at it again with their latest installment for the LEGO Star Wars franchise. The Clone Wars raises the bar in its 3DS version by entering the third dimension, providing different takes from its console version, and taking advantage of using the second screen to play out the mini-games. But in where this game is lacking, as with its previous LEGO game products, is in how they stay true to its narrative and gameplay formula.

This platformer cum shooter offers very little that is new. You run around, collect studs, solve simple puzzles, shoot down villains, collect more studs, replay the acts to find the many hidden objects, and buy hints, clues and upgrades back at home.

There’s also the problem that there is no co-operative play.

Box ArtAt least this time, the 3D does have its moments in helping to find where the avatar is sitting in the mire of the digital landscape. Unfortunately, it becomes a nagging eyesore given how some players may want to move their hand-held with the game. Let’s face it; some players do get involved with the game they are playing. And with the 3D turned on, if the unit moves beyond its tiny window of where the 3D is perceptible to when it doesn’t, the sudden split in dimensions is enough of a distraction to cause one to go ramming into a wall. Or, in some cases, be struck by an incoming missile.

The world becomes a blur, and to focus those crosshairs, especially in the space battles, will look like one is fighting off raiders from the fifth dimension. Some parts of the game-play are better off being handled with the 3D turned off than on.

As amusing as the cut-scenes are, which is the hallmark of what these LEGO inspired games do, the rest of the game honestly needs to be reinvented. It needs to be refreshing, to capture the spirit of what the franchise is all about, than to just rehash what players already know.

After playing one LEGO inspired franchise game, you’ve played them all. The games are only worth owning for watching the cut-scenes than game-play itself.

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