Homefront Review

When it comes down to War/First Person Shooters, the market is undoubtedly bulging with competition. With arguably the Call of Duty franchise and Battlefield: Bad Company 2 at the top of the pile it is very hard for a game of a similar genre to avoid being put up for comparison.

Out steps newly released Homefront onto the battlefield (pardon the pun). Is it different from a somewhat peaking Call of Duty, who’s multi-player is fun but beginning to run dry? Well, the similarities between both Homefront and Call of Duty are actually slightly less, in terms of gameplay, than that of Call of Duty’s competitor; Battlefield: Bad Company 2. Homefront and Battlefield feel incredibly similar; from the controls which are somewhat identical, to the gameplay movement feeling slower and considerably sluggish.

Homefront is a War/FPS developed by Kaos Studios and published by THQ for Xbox 360, PS3 and PC. You assume the role of Jacobs, a member of a resistance movement. It’s the year 2027 and the Korean People’s Army has invaded the USA. After the economic downfall of the American government, the country is now in poverty and struggling to survive. The plot is excellent, written by the guys behind Red Dawn and Apocalypse Now and they have done an impressive job. Unfortunately, while the plot potential is excellent, after the opening sequence it is poorly executed; the missions are significantly linear and the structure seems rushed.

The opening sequence of the game is outstanding (although reminiscent of Call of Duty 4’s opening titles), you are dragged from your¬†apartment by KPA soldiers and thrown onto a school bus. As you are driven through the war-ridden streets of an unknown state the player witnesses the condition of future America. As I played it was almost emotional to watch as men and women are shot on the sides of the street by the Korean army, people are dragged from their houses with bags over their heads. There is even a mother shot outside in the street and then left as her baby wails and runs to their bloody bodies; at this point, I must add, that the sound is perfect. The screams and cries from the residents are eerily creepy

The plot is unique and original, although the story and missions aren’t incredibly compelling and don’t do their part in keeping you engaged, you definitely feel that the writers spent a lot of time getting the fundamentals correct. Kaos fails in terms of developing the characters and portraying them as important to the story, whilst they all have very minor backgrounds they are neither elaborated enough nor keep the player interested in them and their story. The single-player campaign is good while it lasts, but, ‘while it lasts’ is, in fact, not very long at all; it will take you around 5-6 hours to complete and seemed to end rather abruptly. But, the multi-player will do enough to keep you playing after you’ve finished the short campaign.

The missions aren’t all doom and gloom and do show slight variation and entertainment, for example; near the beginning of the¬†campaign you ambush a camp of KPA soldiers in a shopping mall car park by sniping them from above whilst they are showered with White Phosphorus by your squad mates, however ridiculous this sounds, it is very entertaining to watch and again, the sound plays its part excellently. Whilst on the subject of ‘ridiculous’ one mission without doubt falls under this category. Without giving away any spoilers, the player and your three squad mates must negotiate through an enemy camp (located on a farm) by sneaking past enemies and taking out necessary targets, however sneaking past enemies who are literally five metres away and passing by some who are virtually looking at you and seem oblivious to your movements takes away from the realistic aspect of the game and reminds you that you are, indeed, playing a game.

The characters are good but, as mentioned before lack any depth or background, whilst also being just downright annoying. Connor Morgan is an ex soldier and now seemingly the leader of the American resistance, his voice work is excellent but unfortunately the character can only be described as painfully annoying; he is cocky and following him seems to be all you ever do in the game in terms of written objectives. Additionally, during gameplay, it seems that the player character is incapable of opening doors, moving objects or crawling under objectives first, you have to wait whilst virtually every single member of your squad crawls under the objective before you can, very annoying and tedious.

Article from Gamersyndrome.com

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