Splinter Cell Conviction iPhone: First Look

After being starved for so long, Splinter Cell Conviction is finally up and running on my phone. And I have to say, it’s a breath of fresh air.

After playing only two levels of this game, it is very clear that Splinter Cell Conviction is prepared and capable of stealing Dexter from the limelight of the pre-eminent stealth game on the iPhone. What’s the main reason for this? Guns, with silencers. Although the guns leave a little to be desired, they are a welcome break from the way you have to take a criminal alive in Dexter. And the stealth mechanics, although pretty tacky, have some really nice ideas and the game itself doesn’t force you to play stealthily, like Dexter, but it lets you go out guns ablazing, although the game rewards you through the cool mark and execute feature. This lets you mark an enemy and then kill him without being noticed. It lets you take 3 enemies at a time and they have some really cool combination, such as shooting a light and then shooting a goon in the head so the goon standing next to him doesn’t notice.

The way the game projects the objective into the environment is so cool and it is a really nice visceral touch. Although these don’t always work and the draw distance is not the best, it is a great innovation.

Later in the game, though, you realise that the guards start to notice you more and now they are armed with more dangerous weaponry, like MP5s and the like. This forces you to be as slick as Fischer himself, either slipping un-noticed or having the precision of a heart surgeon in firefights.

Overall, Splinter Cell Conviction is highly recommended to anyone who is looking for a stealth game, a new action game or a game that will constantly ‘wow’ you with great looks, high production values and tense gameplay.

Note: In my last article, I mentioned Splinter Cell Conviction was around 500MB. It has now shot up to about 800MB. But never fear, kids, because this is probably the only action game you’ll ever need, with a few exceptions.


Article from Gamersyndrome.com

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