Rabbids Go Home Review

What are rabbids? Yes, I know they look cute and sound cute and act cute. Yes, I know they take about as much abuse as a cartoon character on a par with the Icthy and Scratchy show, if Icthy and Scratchy were crash test dummies with seemingly permanent grins on their faces. I just don’t know what rabbids are.

Are they meant to be rabbits? Cute rabbits? The number of rabbids found in Rabbids Go Home suggests they probably breed like rabbits. They’re are enough of them in this game to establish a brass band that never stops, to colonize a junkyard and generally invade Earth all together.

In Rabbids Go Home, the rabbids are done invading Earth and want to go home. Where is home? They don’t seem to be sure, but something attracts them to the moon, which glows amongst the stars in the night sky.

Where there’s a simple situation, there’s a bonkers solution. Any other game where travelling to the moon was the objective would probably have you hunting for parts for a would be spaceship, but not Rabbids Go Home. Here, the goal is to collect enough junk, or “XS” and “XL” stuff, so as to create a spiralling staircase that covers the stretch between the rabbids and that big ball of cheese in the sky.

The story is bonkers, but not totally unbelievable. The rabbids are neither a confirmed alien species or trained astronauts. Furthermore,  if anyone or anything was inspired to think of such a solution, it would be someone or something that had settled in a landmass of towering junk piles.

But there’s only so much useful junk in a junkyard. So a team of (initially) two rabbids and a shopping trolley set off through the sewage system to “shop” around for further items in locations such as offices, supermarkets and hospitals.

Between locations, cinematics show the rabbids riding on a duvet through the sewage system. Meanwhile, they’re accompanied by a rabbid brass band who dominate the overall soundtrack at a high energy rate, ensuring this will not be a game that will require you to stop to think about what you’re doing.

The result is a burst into a free-for-all scavenger hunt (or shopping spree) in bright and colourful worlds, populated with humans, all with big heads and cowardly manners.

Some collectible items are placed out in the open, yet seem deliberately placed to send the player into doing crazy semi circles. Other items are hidden in scenery and will require one rabbid to perform the “BWAAAAH” move, which is done with a shake of the Wii remote. This move also strips humans of their clothes and other belongings, which is funny and a little disturbing at the same time. Thankfully, they get to keep their underwear.

Each level contains an “XL” item which is the goal item for every level. Some are found towards the end of a level while others make an appearance earlier, often acting as “vehicles”. For example, the rabbids start with an inner tube in certain levels which they must ride to the end of the level. In some of the hospital levels, the “XL” item is an oxygen bed which enables you to glide over large gaps.

Additional to this variation, players will gain new abilities as the game goes on, such as a boost which allows the player to cross larger gaps and a “rabbid cannon” which allows the player to clear certain obstacles by firing a third rabbid with careful aim of the Wii remote.

There are about 40 levels in rabbids, all of a size that will keep you busy for some hours. Unfortunately, what was fun in the beginning can get monotonous in later stages. It also doesn’t help that world locations are recycled more than once (or twice or three times for that matter). While riding vehicles and gaining new abilities does add to the variation, it doesn’t really compensate for the loss of steam and in some cases actually makes the game worse.

What was once a free-for-all scavenger hunt with high energy can at times turn into a relentless obstacle course with no room for error. The inner tube levels are particularly hideous for this, forcing the player to restart every time they fly off the edge or crash into cacti. And you will be doing that many times. Fortunately, Rabbids Go Home grants the player unlimited lives, which help but ultimately serve as compensation for some really horrid level design.

Thankfully, these levels are in the minority and the optional structure in the game ensures the player won’t have to play (or suffer) through every one.

Rabbids Go Home has a lot going for it. It’s bright. It’s colourful. It has a great soundtrack. It has above average voice acting. The variation in gameplay is most welcome. And unlockables will ensure players will keep coming back. It’s just a shame the level design can turn an extent of this into baggage, labelling a heap of monotony. And unfortunately, that heap ain’t going to send you to the moon anytime soon.

But hey, the rabbids are cute. And fans will enjoy it.

Article from Gamersyndrome.com

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