One of the most anticipated games for this summer is Team Ninja’s Metroid: Other M for the Nintendo Wii. I stood in line for close to an hour and a half just so I could get my hands on the 15-minute playable demo at Nintendo’s booth and report back here on GamerSyndrome. That’s how much I love you all. And, umm, how badly I wanted to try out that demo.
The first thing that caught my attention was the game’s control scheme. Rather than utilizing both the Wii Remote and Nunchuk (like I initially thought the game would), Other M relies solely on using the Wii Remote. I held the controller sideways to help Samus navigate through the different areas in the demo, and pointing the Remote toward the screen switched to first-person mode where I was able to accurately aim at targets and shoot at them. This control scheme definitely felt solid, and the demonstrator told me that this was the final control scheme for the game.
The game switched perspectives, and one moment I was helping Samus run with the camera centered behind her, while the next she was traversing a high-tech area in side-scrolling fashion. Don’t let that word fool you, though. While she was running from left to right, the camera angle was slightly raised and allowed for some strafing movement.
In terms of action, Samus shot about as well as ever, with her cannon shots homing in on her closest enemy. I was also able to charge her shots and shoot powerful missiles. Then there’s the ever-popular Morph Ball.
The demo for Other M featured a lengthy cut-scene with some excellent voice acting, and hearing Samus speak was both intriguing and kind of sexy. (I kid! Or do I?) Other M definitely has a big game feel to it, and these cinematic sequences only add to it.
Metroid: Other M is set to launch in just about two months. If the demo is any indication of what we can expect from the full game, then it’s going to be hard to stay away from this title and, ultimately, it’s going to be hard to put the controller down.
Article from Gamersyndrome.com