Bayonetta Video Game Review – By Pain

Bayonetta Video Game Review – By Pain

This has got to be one of the most hyped-up games in prerelease history. Several months before the January 2010 release, so much time and energy had already been spent in its marketing. Perhaps this is one of those games that the Japanese gaming market is counting on to get its tarnished reputation back on track.

With all the monotony that the Asian gaming market has spread throughout the scene like an itchy red carpet over the living room floor, the Western gaming market has taken the opportunity to overtake with imaginative and dynamic gameplay concepts that either hit or miss, but always gave gamers a glimpse into the future.

Bayonetta follows the hack-n-slash action formula while breathing new life with its aesthetic value. The words “action porn” describe this game perfectly to the very letter as it serves to have both adrenaline and testosterone pumping. The protagonist herself is enough to get more than just hairs standing up to such a ludicrous degree that she may even make prostitutes blush.

The game itself has a lot of good points. The moves are easy to learn, whether you’re an action game veteran or just a newbie. Despite the amazingly-fast pace, the flow is easy enough to pick up. The boss battles are one of the major highlights of this game, posing a challenge that will not be forgotten. The Witch Time slowdown may be a clone of the often-copied Bullet Time, but it matches very well with this type of gameplay.

With all the promises of an ultra-dynamic gameplay and the possible insane combos involving four guns (one for each limb) and that crazy stuff she can do with her suit and hair, the finished product delivered most of it. The controls translate the complicated system well enough for those who can perform finger yoga with both hands. Despite the intimidation factor brought on by watching an experienced Devil May Cry player try out this new game, it looks too fun to not bear with.

But what really makes this game great is the character and level designs. This game is pure eye candy, and there is no excuse for anyone to overlook it. The flash is the game’s substance, which makes it the quintessential action porn. Appearances may be shallow in most cases, but it’s way deeper with this game. It is enough reason for any gamer to buy it.

As for the fine details, some say that the Xbox 360 version is much better than the PS3 version. This may be because the Xbox 360 port was developed by Platinum Games, makers of MadWorld and Infinite Space, while the PS3 port was done by Sega. The various reviews by major sites should be enough to wake Sega up to the reality that they have to up their A-game once again. They once were the vanguard of game development, and they should aim for it again.

It can be said that this game is quite a gamble for Sega. But with the game’s major inspiration coming from Devil May Cry and Viewtiful Joe creator Hideki Kamiya, it is hard to resist it. When the game was finally released, its reviews were on the headlines of gaming websites all over the Internet in a matter of hours. It was that anticipated.

Article from Gamersyndrome.com

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