Infamous vs Prototype game review

Infamous vs Prototype game review

This is not really a comparison as much as it is an article about why inFAMOUS is more superior than Prototype. The reason for this more biased view is that despite their contrasts in approaches in terms of making a “superhuman” game, inFAMOUS hit more bull’s eyes than Prototype in both technical and artistic aspects. However, the fact that inFAMOUS is way more finely-tuned than Prototype is something that should be discussed further. Perhaps this may seem more like comparing apples to oranges for some, but it will make more sense as time goes by.

These two games were released at the same time with mostly the same premise. They are about protagonists who gained superhuman powers in a city where they must go through many obstacles to obtain whatever objectives they may have. The differences lie in how they do it. In Prototype, the protagonist can bound along buildings and gain numerous abilities as he goes along. In inFAMOUS, those abilities depend on how he goes through the game, whether on the benevolent or malevolent side of things. It is this morality component and many other things that give inFAMOUS more dimensions in storyline and gameplay than Prototype ever had.

The progression of both games is where they part ways. Once you get the blade arm in Prototype, you wouldn’t really need much of anything else and just slice your way through every single obstacle in your path. Perhaps there are still those challenges with varying degrees of difficulty, but the only reason why you take them is to get enough points to obtain every single ability, which wouldn’t really amount to a lot of things since not all of them are necessary to finish the game. But in inFAMOUS, you are not that all-powerful at all. You can shoot lightning from your hands and surf along power lines, but that’s about it. It is the difficulty that keeps the game afloat.

The quality of both games truly become apparent in their replay value. Prototype is sensory overload at first, but it does get boring for some. Perhaps there are those who never get tired of the senseless destruction offered, but it is safe enough to say that most people who have finished it only did so once. On the other hand, inFAMOUS has two different paths to take, which means that you will have to finish it at least twice to get the full experience. Maybe some people would say that it is a bit like a cheap trick, but it is a good trick anyway since it makes the game much more fun than its counterpart in the long run.

Despite only being released for the PS3, as opposed to Prototype’s multiple platform advantage, inFAMOUS won out in this clash of 2009’s superhuman video game race. It was fun while it lasted and is a refreshing reprieve from the usual comic book hero fare. Maybe there will be games like this in the future or better, and we will have inFAMOUS to thank for introducing us to the possibilities way better than Prototype would ever do.

Article from Gamersyndrome.com

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