As a young child playing the Super Nintendo Entertainment System one game stands out to me above all others. Teenage Mutant Ninja Turtles: Turtles in Time was a game that affected me in an everlasting way, the cooperative element of the game is what drew me into multiplayer gaming both competitively and casually/socially. Longing for the game that started my addiction, I was ecstatic to find the arcade title Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled in the Xbox Live Marketplace. As soon as I discovered it I spent the 800 Microsoft Points and set out on an excursion down memory lane.
This new title from Ubisoft Singapore feels exactly like the classic . The game begins with you selecting which mode you want to play, either singleplayer of multiplayer. Upon choosing, you get to pick which of the four brothers you want to play as, Leonardo, Donatello, Michelangelo, or Raphael. Each of the characters have varying stats that change game play minutely, most importantly the different characters have varying speeds and ranges that correspond with their different weapons.
The gameplay translates very well with the originals non-linear side scrolling action, giving you the ability to not just move your character right and left, but also up and down across the locked screen. As the player you control your character with the left joystick, and then have three different buttons to make your character jump, kick and use their weapon. Throughout the levels you have minimal pick ups, one pickup giving you a full health bar, and one giving you an extra life. Each level is fairly short, with a nice slow gradient in difficulty between them. You encounter many different enemies, some of them can fly, some of them can shoot, and some of them are just straight up tougher then the others, taking more hits to down. With many arcade titles you can get by with little more then severe button mashing, however in this game, even on the default difficulty, you need to put some thought into what attack you are using and when. Most importantly you have to time your defensive jumps well when you are being overwhelmed by more enemies then you can shake your wooden stick at. Being that I spend most of my time playing first person shooters, this game may have been a little more difficult for me than a hardcore arcade gamer. That being said, I did die a surprising amount of times. The nice part about short levels is that if you loose all of your default 6 lives you can choose to “replay” the level, you then start the level over with 6 brand spankin’ new lives (and this did happen to me). The multiplayer is exactly what i had hoped it to be, a blast. You have the option of playing local co-op as well co-op over xbox live. The gameplay really does not vary much, however there is just something about jumping around as a radioactively mutated turtle with your friends (or strangers) that makes it extremely entertaining.
Graphically, this game is obviously leaps and bounds superior then its predecessor. When playing the game in HD it is absolutely stunning. The lighting and colors are something that are worth being mentioned. Although, the music is nothing special, it does give you a fun feel that makes you miss your old local arcade.
All in all this game is worth the 800 Microsoft Points that it costs. The replay value may not be as strong as a full fledged Xbox title, however the nostalgic feeling that it gives you makes you want to dig into the closet and blow the dust of that SNES (and then coincidentally spend an hour blowing the dust out of the cartridge).
Article from Gamersyndrome.com