Microsoft Patents Realistic Avatars

Microsoft Patents Realistic Avatars

It appears that Microsoft plan on revamping its Avatar system after registering the patent “Avatar Individualised by Physical Characteristics”.

Microsofts aim is to eliminate the sense of artificiality, allowing people to see if other players portray themselves as they actually are, as well as encouraging exercise.

The Patent states:

“An Avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance.

“Thereby, many of the incentives of the real world are replicated in a virtual environment.

“Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming Avatar, an amount of time budgeted to play, or a visible indication.

Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments.

“People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of Avatars,”

The data can apparantly be retrieved through the use of physiological monitors that determine heart rate, blood sugar levels etc.


Article from Gamersyndrome.com

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avatar Sean Young is a writer...that or some sort of utensil. He forgets which. He provides content for several websites as well as writing poetry and prose, some of which is published. Talking about himself as if he wasn't in the room makes him feel paranoid. You can follow his video games related writing at malfesto.blogspot.com.