At this year’s E3, Nintendo president Satoru Iwata announced yet another peripheral for the Wii: The Vitality Sensor. Not much was revealed about the accessory, but Iwata noted that the device would be able to sense the user’s pulse and other such bodily signals. He went on to say that through use of the Vitality Sensor, games would be used for relaxation in the near future.
When the product was introduced at E3, it left many people skeptical about the idea of using a pulse meter as a gaming peripheral. Iwata has since stated that the Vitality Sensor will be used in many ways, not just to measure pulse. According to Iwata, the Vitality Sensor can pick up signals from the user, so if someone is playing a horror game, the tension that player is experiencing will be picked up by the pulse meter. Likewise, if someone is playing a relaxing game, the user’s state will be sensed and seemingly recorded by the peripheral. Plans for a game based on the theme of relaxation are already underway, and Iwata has said that the product is being tested by Nintendo employees, and results are starting to show.
What exactly does Nintendo have in store for gamers regarding the Wii Vitality Sensor? Will the device transition well into gameplay and provide the unique and rewarding experience Iwata has promised? Will it be another accessory designed with the casual gamer in mind? Or is this pulse meter going to eventually fall into the heap of unused accessories that came before it?
Article from Gamersyndrome.com