The people have spoken, and Sega listened. For years now people have argued that Sonic the Hedgehog’s greatest outings were his 2-dimensional adventures. The blue hedgehog garnered quite a following when he debuted on the Sega Genesis in 1991. With the high-speed gameplay and dizzying loop de looping introduced in Sonic the Hedgehog, fans found an alternative to the tried and true formula of the traditional platformer. Players controlled the titular character as he attempted to thwart Dr. Robotnik’s evil intentions of ruling the land with an iron fist.
It was not long before a sequel and a new character were brought into the franchise, and Sonic the Hedgehog 2 was received with open arms by gamers. With the introduction of Miles “Tails” Prowers, a young two-tailed fox, players were now able to play cooperatively, with one person controlling Sonic and the other person playing as Tails. Over time, several other sequels were released, and new characters were introduced. These new releases and cast members were all welcome for the most part, and Sonic eventually made his way into the third dimension. Sega released Sonic Adventure for the Dreamcast to much praise and success. The game was able to incorporate all of the thrills of the original 2D format in a completely 3D package. It was lauded by reviewers, fans of the series, and newcomers alike. As expected, Sega released a sequel which was also well-received. The level design, fast-paced gameplay, and music in the game were all praised. While these two titles were later ported to the Nintendo GameCube, they did not receive the positive response the original releases saw.
Many fans have argued that since the release of Sonic Adventure 2 on the Dreamcast, the Blue Blur just hasn’t been the same. To be completely fair, the series hasn’t been all that bad. It’s definitely seen its fair share of highs and lows, but amongst all the less-than-average releases such as Sonic the Hedgehog (Xbox 360/PS3), Sonic Unleashed (Xbox 360/PS3), and Sonic and the Black Knight (Wii), there have been a few ventures into the Sonic Universe that haven’t been complete failures. While fans were highly skeptical about the on-rails gameplay of Sonic and the Secret Rings for the Wii, people soon realized that the game made Sonic go fast once again, and it did it well. Another example is Sonic Unleashed. The Xbox 360 and PS3 versions were all frowned upon due to poor gameplay, level design, and control. The Wii version, however, was regarded by many as an excellent throwback to the series’ roots. That’s not to say the Wii offers flawless Sonic entries. Let’s not forget the aforementioned Sonic and the Black Knight.
Then there are the GameBoy Advance and Nintendo DS Sonic games. Out of all the most recent entries into the series, those are probably some of the most lauded of all. Sonic Advance was released for the GBA, and it featured exactly what fans wanted: high-speed 2D thrills. The game, which followed the original format almost precisely, was followed up by two sequels on the GBA, and the introduction of Sonic Rush on the DS. Rush was yet another breath of fresh air for fans who had been complaining about the home console versions of Sonic the Hedgehog, and it too spawned a sequel.
It seems as if people won’t have to simply rely on portable consoles to get their Sonic fix anymore. Sega recently announced Project Needlemouse, their next foray into the Sonic franchise. A vague trailer has been released, but no specific details have been given regarding the new game. All we know for now is that the game will be released in 2010 and will feature high-def graphics, as stated by Sega’s Ken Balough. The game is said to feature the 2D gameplay that fans have been asking for for years now.
What consoles can we expect to see this new Sonic game on? Will the traditional Sonic gameplay of old really be brought back in its entirety, or will features be left out or tacked on? Exactly what do the folks over at Sega have planned for gamers?
Article from Gamersyndrome.com