Mario is a true classic that has proven over and over again that it can stand the test of time. Even when the formula stays the same and moves back to its original 2D graphics, they still show that Mario can crush the competition and provide gameplay that’s still innovative and fun to play.
I am now beginning a series of Strategy guides that will lead you through the game New Super Mario Bros. Wii and help you remember why you loved the series so much in the first place. I will cover the moves of Mario, the enemies of Mario, the Star Coins hidden throughout Marioland, and a walkthrough of all of the worlds. I will begin with a strategy guide that will teach you how to properly utilize Mario’s moves so you can fly through each level with finesse and ease.
While most games don’t necessarily require you to put a lot of focus how you jump and when you jump or what kind of jump you need to use in order to get across a pit, Mario requires you to master the moves in order to perfect your time and score. The moves this time around are much more complicated than they were in previous Mario games, but they are still very easy to learn and use. We will begin with the basics in order to give you a solid foundation so you can more easily build upon it with advanced moves later.
The jump is the most basic move and it will be the action you use the most. Jumping is essential to getting through any part of the game because you will need it to jump over deep gaps, tall objects, and most importantly kill enemies. Use this opportunity to get used to jumping, get a feel for your Wii Remote and learn how high you can jump and how far you can jump. You need to know where you will land when you are running full speed while jumping as high as you can because at times you don’t want to overshoot the landing and you surely don’t want to fall short. As far as your controller goes, the jump button is the “2″ button (note: you will need to be holding your controller sideways with the D-Pad on your left). The harder you push the “2″ button, the higher you will jump, therefore pushing the button lightly will cause you to barely jump and may be useful if you are trying to clear a small gap and don’t want to overshoot the landing. Speed also plays a very important role when it comes to jumping. If you want to jump farther then you will need to dash in order to get the speed up to clear a large gap. Dashing will be covered again later, but it is achieved by holding down the “1″ button while running. Lastly, using the D-Pad while jumping plays a part in the momentum of Mario. If you are jumping over a large gap then you will want to make sure that you keep your finger pressed down on the corresponding direction on the D-Pad in which your character is moving. This will shift the momentum and keep your character from falling into the pit.
The spin jump is the same as the regular jump except that during mid-jump you will need to simply shake your controller to activate the Spin-Jump. Spin-Jumping allows your character to get a little extra distance or height in order to clear that pesky obstacle, and it keeps you in the air for just a little longer. When you are Spin-Jumping, you will notice your character will perform a spin much like a helicopter, if you see this then you know you have performed it correctly. You can also perform a spin-jump even if you aren’t jumping. While you are dashing, rather than jumping and then shaking your controller as described previously, you can simply shake your controller without jumping and your character will automatically jump, though his height will not be very high. When performing this variation of Spin-Jumping your character will spin more vigorously, when you see this you will know you have performed it correctly. When equipped with a Fire Mario or Ice Mario suit while performing the Spin-Jump, you will release balls of fire and ice that are deadly to enemies. If you are equipped with Propeller Mario you will shoot up in the air to a great height and slowly float back down.
The Pounce-Bounce is a little less complicating to understand, but takes quite a bit of practice to master. Pounce-Bouncing is the simple concept of jumping onto an enemy that is vulnerable to jump attacks and then hitting the jump button (“2″) again as you are bouncing off the enemy to gain a greater jump height. Timing is important and that’s why it takes practice. There are many hidden items in the game that will require you to Pounce-Bounce in order to retrieve them, so start practicing early so you won’t struggle with it when the time comes.
Flutter-Jumping is a skill that is done only when using Yoshi. When you are mounted on Yoshi, you will simply jump with Yoshi using the jump button, and then you will continue to hold it down and Yoshi will flutter in the air for a while before coming back down. This move basically allows you to stay in the air a little bit longer than normal.
Swimming is very straight forward and it is done nearly the exact same way as it was when it made its debut on the original Super Mario Bros. When you are in water you will naturally sink to the bottom, but tapping the “2″ button once, you will push yourself up by swimming. Doing this repetitively will cause you to swim higher and higher. It is much more frustrating than most things you will have to do in this game because it is much harder to maneuver. That is part of the reason why they created the Penguin suit. While wearing the Penguin suit you can swim much more precisely and you can swim straight up, down, left, or right but simply pushing that button on the D-Pad. *WARNING* Keep in mind that while swimming with your character underwater you are very vulnerable to attacks because you can no longer jump on an enemies head. You will need to use Ice and Fire power-ups to get your kills.
Run and Dash
Running and Dashing should be an easy concept for you by now, and you may have already figured out how to do these things. Make sure to not confuse Dashing with Running because they are both different things. Running is something Mario does by simply pushing left or right on the D-Pad. Dashing is achieved when you hold down the “1″ button while pushing left or right on the D-Pad. Dashing will allow you to reach much faster speeds and enable you to clear larger gaps or jump over higher obstacles. Remember, the faster you run, the farther you slide. So keep a check on your surroundings to make sure you don’t Dash into an enemy or slide into a pit.
Swing and Climb
When you approach a vine or ladder, you can jump on to it by jumping and pushing Up on the D-Pad. Once you are on, you can climb up and down by pushing Up or Down on the D-Pad. When you come across a vine in particular, they are swinging. You will want to simply wait until the vine swings over to the place where you want to jump off and time it right so you land on the platform or next vine that you are aiming for.
When Mario is positioned at the top of a hill, you can push down on the D-Pad and he will sit on his bottom and slide down the hill taking out enemies in his way. Keep in mind that not all enemies are vulnerable to Sliding. Koopas and Goombas are easy targets, but Piranha Plants won’t die if you slide into them. It will be an issue of trial and error in order to find out who is vulnerable and who’s not. If you are equipped with the Penguin suit then you are a force to be reckoned with when it comes to Sliding. In order to Slide with the Penguin suit on, you will need to begin a Dash and then press down on the D-Pad to begin sliding on your stomach. You will also take out all enemies and bricks in your way.
There are many ways to attack enemies in New Super Mario Bros Wii. Some enemies are vulnerable to certain types of attacks while others are vulnerable to a completely different type of attack. The most common way to attack an enemy is to jump on its head. Keep in mind though that not all enemies can be attacked this way, like the Piranha Plant. You can also throw items at enemies in order to attack them. For example, when you jump on a Koopa he goes back into his shell, you can then pick up the shell by holding the “1″ button when you walk up to it, and you can throw it at an enemy by releasing the “1″ button. This is especially good if you have a string of enemies in front of you because you can run behind the shell you just threw and it will knock out all the enemies for you; but beware if the shell hits an object and bounces back. Lastly, if you approach an enemy who is above you standing on bricks, then you can jump and hit the brick below him in order to knock him off. This is a safe approach and usually can’t go wrong unless you hit the wrong block and they fall down on you.
Now that you have the basics and have given a little practice to each one, we will now cover some more advanced techniques. These next three moves break the mold of your typical Mario moves and will require you to be a little more precise with timing, but if you get these right then you will notice your abilities go up tremendously.
Wall-Slide and Wall-Jump
The Wall-Slide and Wall-Jump is very similar to what you may have seen in games like Mega Man X for the SNES. If you jump against a wall with Mario and then push the directional pad in the direction facing the wall then you will notice Mario grab the wall with one hand and slowly begin to slide down, this is called a Wall-Slide. Wall-Slides can be used to keep yourself from falling down into a pit or to reach a Star Coin at the bottom of a pit. While you are sliding down a wall you can press the jump button and the direction you want to jump in order to ricochet yourself off of the wall in that particular direction. This will also help save you if you accidentally fall into a pit, because you can use the Wall-Slide to grab a wall, and then use a Wall-Jump to jump back up onto solid ground. If two walls are close together then you can perform multiple Wall-Jumps in order to climb up between the two walls to grab a hard to reach item. This may be a difficult maneuver at first, but with more practice it will easily become second nature.
The Ground-Pound is a simple technique, but could be deadly if not timed right. When you jump into the air with Mario, or if you jump off of a platform and press down on the D-Pad once you are in the air. This will send Mario plummeting towards the ground bottom first and he will crush almost anything beneath him as long as the enemies are vulnerable to jump attacks. Mario can also crush bricks beneath him while performing the Ground-Pound. If you continue to hold down on the D-Pad while you are Ground-Pounding onto bricks then you can crush multiple bricks in a row as long as you keep holding the button down. This will be needed for many hidden Star Coins throughout Marioland.
Last, but not least, comes the Triple Jump, a simple task to perform but requires the most precise timing of all. The idea is to execute three consecutive jumps in a row, and on the third jump Mario will jump a little further and higher and will do a flip in the air (flip is just for show). Start but running or dashing and then pressing jump. As Mario touches the ground again immediately press the jump button again, and when he comes down a second time press the jump button again. If executed correctly, you will see the Triple Jump. While it looks cool and does give you a little added boost in your jump, I still don’t see too much of a purpose for the Triple Jump so far, but give it some practice and you may find something I didn’t.
I hope that you all have found this Strategy guide helpful and informative. There are many New Super Mario Bros. Wii strategy guides still to come, but make sure you spend time practicing these moves and you will notice that you will be flying through levels with ease in no time.
Article from Gamersyndrome.com