League of Legends Patch Includes Death Recap Feature

League of Legends Patch Includes Death Recap Feature

Today, Riot Games introduced a new patch to League of Legends. The new patch includes various buffs, nerfs, and fixes (which can be seen in the full patch notes below.) Also, don’t forget that the Snowdown Showdown has started!

One of the neatest notes in the patch is the new Death Recap feature. a helpful feature for both new and veteran players alike. The feature shows the major sources of damage that led to a Champion’s demise.

When a player’s Champion has been slain, the player can open the Death Recap window which will summarize all of the fatal damage they received during their final moments. The Death Recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.

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PVP.net version 33.17

  • New Champion Information Pages and Champion Art! If you view the Champion Information Page (either via the Store Info button, Champion Select, or the Champion Browser in the Summoner Profile) you will see a new layout and new champion art
  • Icons and Art for champions have been updated across PVP.net
  • PVP.net will now automatically flag a user as “Away” after being idle. Also, users can manually toggle their status icon in their buddy list by clicking on it
  • On the PVP.net landing page, there is now an “Enter Chat” button that will automatically put the user into a public chat room
  • Skin selection is more prominent at the end of Champion Select
  • XP / IP Boosts should now show their duration in their tooltips
  • You can now automatically join a chat room each time you log in via the contextual options menu for each chat room
  • Fixed a bug with renaming Rune Book pages
  • Fixed a bug with the UI for joining custom chat rooms
  • Fixed a bug with vertical scroll bars not displaying properly at some resolutions
League of Legends version 1.0.0.63

Death Recap

  • League of Legends now includes Death Recap, a helpful feature for both new and veteran players alike, which shows the major sources of damage that led to a Champion’s demise. When a player’s Champion has been slain, the player can open the Death Recap window which will summarize all of the fatal damage they received during their final moments. The Death Recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.

Champions

  • NEW: Nidalee, The Bestial Huntress
    • Javelin Toss (Human): Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%)
    • Bushwhack (Human): Nidalee creates a camouflaged trap that, when sprung, will reveal the target and deal damage. Champion Armor and Magic Resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies
    • Primal Surge (Human): Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration
    • Aspect of the Cougar (Ultimate): Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional dodge and movement speed. Leveling this skill increases the effects of her cougar abilities
      • Takedown (Cougar): Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has
      • Pounce (Cougar): Nidalee pounces forward, dealing damage in a small radius.
      • Swipe (Cougar): Nidalee slashes wildly in front of her, dealing moderate damage in a large area
      • Prowl (Passive): Nidalee gains additional movement speed when moving through or out of brush
  • Amumu
    • Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
    • Fixed an inconsistency in Despair’s damage where the first tick was dealing a different amount than subsequent ticks
  • Annie
    • Basic Attack Projectile Speed increased to 1200 from 780
  • Ashe
    • Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
    • Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her
  • Cho’Gath
    • Rupture Slow Duration reduced to 3 seconds from 4
  • Corki
    • Phosphorous Bomb
      • Area of effect reduced to 225 from 250
      • Mana Cost increased to 90/100/110/120/130 from 70/85/100/115/130
      • Fixed a bug causing Phosphorous Bomb’s particle to show above the fog of war, even without vision of that area
      • Fixed a bug where Phosphorous Bomb placed a buff on Corki saying he would miss on attacks
      • Fixed a bug where the vision granted by Phosphorous Bomb disappeared upon using a basic attack
    • Valkyrie
      • Cast range reduced to 700 from 900
      • Mana Cost increased to 100 from 100/90/80/70/60
    • Missile Barrage
      • Small Missile area of effect reduced to 200 from 225
      • Large Missile area of effect reduced to 300 from 350
      • Mana Cost increased to 25/30/35 from 20/25/30
  • Dr. Mundo
    • Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended
  • Fiddlesticks
    • Stats: Movement Speed increased to 300 from 290
  • Gangplank
    • Cannon Barrage no longer reveals Gangplank to enemies when cast
    • Fixed a bug where Cannon Barrage’s particles showed above the fog of war, even if you didn’t have vision of the area
    • Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring
  • Heimerdinger
    • CH-1 Cuncussion Grenade
      • Particle no longer shows through the fog of war
      • Projectile Speed increased to 750 from 650
    • H-28G Evolution Turret
      • Gold given on death reduced to 12 from 15
      • Turret Range increased to 575 from 550
    • Hextech Micro-Rockets (Remake):
      • Heimerdinger fires a rocket at up to 1/1/2/2/3 random visible enemy champion(s)
      • Cooldown reduced to 20 from 23
      • Mana Cost reduced to 70/90/110/130/150 from 80/105/130/155/180
    • UPGRADE!!! Mana Cost reduced to 100 from 125
    • Stats
      • Basic Attack Projectile Speed increased to 1400 from 1200
      • Health per level increased to 75 from 70
      • Damage per level increased to 3 from 2.5
  • Janna
    • Monsoon
      • Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
      • Duration reduced to 4 from 6
      • Heal per tick increased to 90/150/210 from 60/100/140
      • Ability Power Ratio increased to .35 from .25
    • Howling Gale
      • Mana Cost reduced to 80/100/120/140/160 from 110/130/150/170/190
      • Cooldown reduced to 11 from 12
    • Zephyr Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
  • Jax
    • Improved Leap Strike’s responsiveness; you can now move much sooner after striking (but not attack)
  • Karthus
    • Requiem no longer reveals Karthus to enemies when cast
    • Basic Attack Projectile Speed increased to 1200 from 800
    • Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
    • Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
    • Defile Ability Power coefficient increased to .25 from .2
  • Kayle
    • Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess)
  • Malphite
    • Removed Cast Animation for Brutal Strikes
    • Stats: Base Armor increased to 16 from 7
  • Morgana
    • Fixed a bug causing Tormented Soil to appear above the fog of war, even without vision of the area
  • Nunu
    • Absolute Zero base Damage increased to 625/875/1125 from 500/700/900
  • Shaco
    • Jack in the Box’s fear range will now match the activation range
  • Sivir
    • Basic Attack Projectile Speed increased to 1200 from 800
    • Spiral Blade Damage modified to 60/115/170/225/280 from 75/125/175/225/275
    • Spell Shield Mana Restore on Spell Block reduced to 125 from 150
    • Fixed a bug with On the Hunt causing it to last too long on allies
    • On the Hunt Attack Speed reduced to 25/45/65% from 25/50/75%
    • On the Hunt Movement Speed reduced to 30% from 35%
  • Teemo
    • Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
    • Camouflage time to Stealth reduced to 4.5 seconds from 6 seconds
  • Tryndamere
    • Bloodlust Cooldown increased to 20/18/16/14/12 from 12 at all levels
    • Mocking Shout Duration reduced to 4 from 5 seconds
    • Slash bonus Damage decreased to 40/90/140/185/240 from 60/105/150/195/240
    • Undying Rage Cooldown increased to 130/115/100 from 120/100/80
    • Battle Fury bonus Crit % reduced to 25% at all levels from 30/40/50% at levels 1/6/12
  • Twisted Fate
    • Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
    • Pick a Card Duration reduced to 10 from 15
    • Destiny no longer reveals Twisted Fate to enemies when cast
    • Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
    • Gate Mana Cost increased to 80 from 80/70/60/50/40
  • Udyr
    • Stances
      • Reduced the shared cooldown on abilities to 2.5 from 3 seconds
      • Reduced the reactivation cooldown on abilities to 6 from 9 seconds
    • Bear Stance
      • Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
      • Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5
      • Activation Movement Speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30
      • Activation duration modified to 2/2.5/3/3.5/4 from 3
    • Phoenix Stance
      • Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
      • AP scaling on both components of Phoenix stance increased to .25 from .2
    • Turtle Stance
      • Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
      • Ability Power ratio on Turtle Shell increased to .5 from .35
      • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
    • Tiger Stance
      • Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
      • Attack Speed % increased to 24/33/42/51/60 from 20/27.5/35/42.5/50
      • Each hit should now trigger lifesteal effects.
      • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
      • Duration for Tiger Strike’s damage increased to 3 from 2 seconds
    • Monkey’s Agility
      • Attack Speed per Stack increased to 15% from 12%
      • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
    • Stats
      • Base HP increased to 526 from 490
      • Base Movement Speed increased to 320 from 310
      • HP per Level increased to 99 from 83
      • MP per Level increased to 30 from 25
      • Damage per Level increased to 3.2 from 2.4
      • HP Regen per Level increased to .15 from .11
    • Updated recommended items
  • Zilean
    • Basic Attack Projectile Speed increased to 1200 from 900

Summoner Spells

  • Promote has been removed until we can remake it to be better for casual pushing, but less useful when stacked
  • Demolisher (Promote Mastery) has been removed until Promote is reintroduced
  • Cleanse (remake)
    • No longer provides debuff immunity (but still removes debuffs when cast). Provides a 50% duration reduction to stuns, slows, taunts, fears, snares, sleeps and immobilizers for the next 3 seconds
    • Cooldown increased to 120 from 100
  • Willpower (Cleanse Mastery): Cooldown Reduction reduced to 20 from 30
  • Clarity
    • Cooldown reduced to 180 from 270
    • Base Mana Restore increased to 160 from 100
    • Mana Restore per level increased to 30 from 25
  • Changed Flash’s targeting type so it no longer requires a location click; now it uses the location of the cursor
  • Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction
  • Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location

Items

  • All items have had the following stats changed: Hit points -10%, Armor -10%, Magic Resist -5%
  • Thornmail
    • Combine Cost increased to 1000 from 600
    • Armor increased to 100 from 70
    • Damage Return increased to 25% from 20%
  • Deathfire Grasp
    • Ability Power reduced to 60 from 65
    • Mana Regeneration per 5 reduced to 10 from 15
    • Max HP% Damage increased to 30% from 25%
    • Ability Power Ratio increased to 3.5% from 3%
  • Fixed a bug with Innervating Locket where it would not proc on your first spell cast
  • Fixed a bug with Innervating Locket where it sometimes would not proc when it should
  • Madred’s Bloodrazors
    • Damage reduced to 30 from 35
    • Armor reduced to 25 from 30
    • Max HP% Damage increased to 4% from 3%
    • Max HP% caps at 4500
  • Leviathan
    • Combine Cost increased to 800 from 600
    • Health reduced to 180 from 215
    • Health per stack reduced to 32 from 37.5
  • Mejai’s Soulstealer
    • Combine Cost reduced to 800 from 1000
    • Cooldown Reduction increased to 15% from 10%
    • Removed Health/Mana Restore on Kill
    • Ability Power per Stack increased to 10 from 8
  • Rylai’s Crystal Scepter slow duration increased to 2 seconds from 1.5 seconds.
  • Rylai’s Crystal Scepter will now trigger on dealing non-periodic Spell Damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
  • Mercury Treads Magic Resist reduced to 30 from 35.
  • Chalice of Harmony Magic Resist reduced to 35 from 40.
  • Elixir of Agility Attack Speed reduced to 15%-25% from 25%-35%.
  • Elixir of Agility Critical Strike chance reduced to 15% from 20%.

General

  • Holiday Cheer has been added to the Winter Map
  • Reduced First Blood Bonus Gold to 100 from 150
  • Dragon Respawn Time increased to 6 minutes from 5 minutes
  • Dragon Global Gold reduced to 130 from 165
  • Death Timers (Summoner’s Rift)
    • Reduced Percent Increase per Minute to .02 from .024
    • Reduced Percent Cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5
  • Towers and buildings that are not currently targetable will no longer display a healthbar
  • Instant cast spells like Yeti’s Bloodboil can now be cast while chasing a unit with another spell/attack
  • Fixed several crash bugs
  • Fixed a bug related to spells that would appear to go on cooldown, but actually were not cast
  • Made some improvement in movement for machines that experience regular lag

Turrets

  • Base Health increased to 1300 from 1200
  • Increased damage growth per minute to 6 from 5
  • Global Experience given on death reduced to 240 from 270
  • Removed late game Turret Armor and Magic Resistance decay

Runes

  • Increased the effectiveness of Attack Damage per level runes by 11.1%
  • Increased the effectiveness of Attack Speed runes by 150%
  • Increased the effectiveness of Magic Penetration runes by 13.6%
  • Reduced the effectiveness of flat Health runes by 17.6%
  • Reduced the effectiveness of Armor and Armor per level runes by 10%
  • Reduced the effectiveness of Magic Resist and Magic Resist per level runes by 10%
  • Clarity Seals of all tiers can now be obtained through the store and the combiner

Baron Nashor

  • Increased Spawn Time to 15 minutes from 8 minutes
  • Reduced Global Gold to 250 from 300
  • Reduced Max Damage / Ability Power granted by Exalted with Baron Nashor to 40 from 50


Article from Gamersyndrome.com

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