I can’t say I blame them seeing as the game sold an awful 27,000 copies in its first month, received less than positive reviews and became the final nail in Swedish developer Grin’s coffin. In no way was the game a success and it seems they still haven’t gotten over the failure. The second Capcom bigwig to let us know how he feels is the company’s president, Haruhiro Tsujimoto, who brought the game up while answering a question on the company’s work with overseas developers.
During the Q&A session president Tsujimoto said “We are considering ways to separate the roles of activities in Japan and overseas. We plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or lineups of such games.” Interesting. So Capcom will take care of their new IPs, making sure they’re up to snuff while getting some help with new installments in their already established franchises.
These comments are very similar to some things said by Resident Evil 5’s producer Jun Takeuchi, who thinks “Cultural differences don’t allow for the smooth collaboration between Japan and developers overseas.” Looks like Capcom’s been scorned and won’t be taking those same risks again.
Honestly though, was Bionic Commando’s failure really that much of a surprise? I mean, come on? Had you played any of Grin’s titles before handing over Bionic Commando? These were the guys behind those awful licensed games like Wanted: Weapons of Fate and Terminator: Salvation. Even though I didn’t find their games to be terribly good it’s always sad to see a game company fall, but I think it would’ve been a better idea to give the game to someone with some experience making good 360/PS3 games. Just a thought.
[News via Kotaku]
Article from Gamersyndrome.com