Demon’s Souls Strategy Guide: The Stonefang Tunnels

Demon’s Souls is the type of game that mercilessly tears you to shreds your first playthrough than kicks you while you’re down.  It’s also beautiful, original, and incredibly innovative, so generally people either love it or they hate it.  At first I was a member of the former group, but after investing a grand total of 50+ hours spread across three character classes, I have become infatuated with this game.  The best way to describe playing Demon’s Souls is to compare the game to being in a relationship with the person of your dreams, however; said person of your dreams is abusive, and tends to kick your unsuspecting ass from time to time before giving you a kiss and helping you back up.

So I’m here, dear reader, to help you get through this relationship and the abuse it brings with it, so that you can better enjoy this truly amazing game.  Demon’s Souls world is separated into five very different locales each connected by the Nexus (basically the game’s hub and only safe place), so this 5 part strategy series will help you traverse each of the five equally stunning and dangerous worlds you’ll have to explore in order to beat the game.  Before we begin I should probably throw out a quick warning to newcomers to the land of Boletaria: this game’s unforgiving nature might sometime make you feel the urge to violently toss your controller at a nearby wall, but I promise this guide will reduce the number of broken controllers to a minimum.  Also, the following isn’t necessarily a walkthrough, more a collection of words of wisdom, tips, and facts that could quite possibly save you from tossing your PS3 out a window.

Part One: The Stonefang Tunnels


So you’ve slain the demon Phalanx giving you access to the rest of the game’s locales.  I suggest taking down the Tower Knight before exploring the rest of the areas since he’s fairly easy to slay (especially with ranged attacks).  But if you’re looking for a change in scenery, the Stonefang Tunnels will provide that and more.  The enemies here are stronger, particularly when it comes to the brute power of the miners’ attacks.  The common enemies in this section have high defense, deal much more damage, and fire is more prevalent.  However, just like the Boletarian Palace no one here deals magic damage, so that’s one less thing you have to worry about, and there are very few ranged surprises that you’ll need to worry about with the possible exception of the fat minister’s fireballs and the occasional boulder.

If you have a magically enhanced weapon you will do quite well here, and if your weapon is fire enhanced you probably won’t.  Almost every enemy here has a weakness for magic and they all have a high resistance to fire.  At the very beginning of you’ll begin to notice antique elevators scattered about the level; these need to be activated to make exploring the level easier.  At the bottom of the elevator nearest the first Archstone hides the Blacksmith’s workshop, and he’s the guy you’ll need to go to for all your special effect weapon upgrading needs. This is the guy that you need to give the Red Hot Demon’s Soul to (the soul of the second boss in this area) so you can begin using demon’s souls to upgrade your weapons.  The Demon’s Souls are the only way to get some of the best weapons in the game like the Lava Bow and Meat Cleaver, the latter of which has a striking resemblance to Pyramid Head’s sword (from Silent Hill).

Having a high fire defense is crucial, especially in the later levels of this area where fire becomes more prominent.  Every boss in this section uses fire in some way, and with the exception of the third boss, defeating them doesn’t require any complex strategy.  Ranged attacks for the first and getting up close and personal with a magically enhanced weapon for the second will make quick work of them, but the final boss (the Archdemon dragon that you saw at the end of the intro cinematic) is more of a puzzle than an actual boss fight.  Just run through the level destroying the barricades as you go (while staying away from its punches and fire breath) and take it down.  If you’re fast you shouldn’t have much of a problem with the third boss.

When it comes to cool stuff, there are a lot more Crystal Geckos here for you to hunt down and scavenge upgrade materials from.  In 2-2 there is a nest of Crystal Geckos (just down the large hallway after you get off the elevator) so if you’re short on upgrade materials I suggest going here for them.  But watch out: guarding the nest are two Black Phantoms (controlled by AIs, not human players) that can be taken down easily with the divide and conquer strategy.  They rely on powerful swings that deal a good amount of damage so dodging is key followed by a few quick attacks while they’re recovering.  At the beginning of 2-1 there’s a nasty looking individual that sells shards of sharpstone and hardstone, and in 2-2 there’s another that sells large shards of both as well as Dragonstone (my personal favorite since it adds a good deal of fire damage to weapons).

All in all, the Stonefang Tunnels are great because you get a ton of materials to upgrade your weapons, and for the most part this area contains some of the easiest bosses in the game.  The next area I’m going to cover is the Tower of Latria, which is one of the more difficult areas in the game and requires a complete change of strategy to beat.  Remember, if you’re having trouble and want me to cover a specific aspect of Demon’s Souls (bosses, weapon upgrading, unique weapons/armor, etc.), let me know by tossing me an email at iicedesigner at yahoo dot com.  I’d be more than happy to expand on any elements of this fantastic RPG.

In case you’ve been feeding starving African children you may have missed my last guide covering The Boletarian Palace so I suggest you check it out.  It’s worth it, especially if you’re having trouble with the game.  But if you’re not stuck you should still read it, I could use the views.

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